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[host/common] d12: add debug tracing
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@@ -143,6 +143,8 @@ static bool d12_dd_init(
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// create a DirectX11 context
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comRef_defineLocal(ID3D11Device , d11device);
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comRef_defineLocal(ID3D11DeviceContext, d11context);
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DEBUG_TRACE("D3D11CreateDevice");
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hr = D3D11CreateDevice(
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*_adapter,
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D3D_DRIVER_TYPE_UNKNOWN,
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@@ -215,6 +217,7 @@ static bool d12_dd_init(
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// we try this twice in case we still get an error on re-initialization
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for (int i = 0; i < 2; ++i)
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{
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DEBUG_TRACE("IDXGIOutput1_DuplicateOutput");
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hr = IDXGIOutput1_DuplicateOutput(*output1, *(IUnknown **)d11device, dup);
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if (SUCCEEDED(hr))
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break;
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@@ -233,6 +236,7 @@ static bool d12_dd_init(
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// we try this twice in case we still get an error on re-initialization
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for (int i = 0; i < 2; ++i)
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{
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DEBUG_TRACE("IDXGIOutput5_DuplicateOutput1");
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hr = IDXGIOutput5_DuplicateOutput1(
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*output5,
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*(IUnknown **)d11device,
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@@ -310,12 +314,14 @@ static bool d12_dd_deinit(D12Backend * instance)
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if (this->release)
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{
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DEBUG_TRACE("IDXGIOutputDuplication_ReleaseFrame");
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IDXGIOutputDuplication_ReleaseFrame(*this->dup);
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this->release = false;
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}
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if (this->desktop)
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{
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DEBUG_TRACE("CloseDesktop");
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CloseDesktop(this->desktop);
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this->desktop = NULL;
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}
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@@ -466,14 +472,17 @@ static ID3D12Resource * d12_dd_fetch(D12Backend * instance,
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static void d12_dd_openDesktop(DDInstance * this)
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{
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DEBUG_TRACE("OpenInputDesktop");
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this->desktop = OpenInputDesktop(0, FALSE, GENERIC_READ);
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if (!this->desktop)
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DEBUG_WINERROR("Failed to open the desktop", GetLastError());
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else
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{
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DEBUG_TRACE("SetThreadDesktop");
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if (!SetThreadDesktop(this->desktop))
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{
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DEBUG_WINERROR("Failed to set the thread desktop", GetLastError());
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DEBUG_TRACE("CloseDesktop");
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CloseDesktop(this->desktop);
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this->desktop = NULL;
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}
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