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[host] dxgi: add option to enable RGB24 packing support
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@ -119,6 +119,7 @@ struct DXGIInterface
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LG_Lock deviceContextLock;
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LG_Lock deviceContextLock;
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bool debug;
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bool debug;
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bool useAcquireLock;
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bool useAcquireLock;
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bool allowRGB24;
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bool dwmFlush;
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bool dwmFlush;
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bool disableDamage;
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bool disableDamage;
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D3D_FEATURE_LEVEL featureLevel;
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D3D_FEATURE_LEVEL featureLevel;
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@ -260,6 +261,13 @@ static void dxgi_initOptions(void)
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.type = OPTION_TYPE_BOOL,
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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.value.x_bool = false
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},
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},
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{
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.module = "dxgi",
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.name = "allowRGB24",
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.description = "Losslessly pack 32-bit RGBA8 into 24-bit RGB (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{0}
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{0}
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};
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};
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@ -291,6 +299,7 @@ static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostP
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this->debug = option_get_bool("dxgi", "debug");
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this->debug = option_get_bool("dxgi", "debug");
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this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
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this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
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this->allowRGB24 = option_get_bool("dxgi", "allowRGB24");
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this->dwmFlush = option_get_bool("dxgi", "dwmFlush");
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this->dwmFlush = option_get_bool("dxgi", "dwmFlush");
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this->disableDamage = option_get_bool("dxgi", "disableDamage");
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this->disableDamage = option_get_bool("dxgi", "disableDamage");
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this->texture = calloc(this->maxTextures, sizeof(*this->texture));
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this->texture = calloc(this->maxTextures, sizeof(*this->texture));
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@ -842,7 +851,7 @@ static bool dxgi_init(void)
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}
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}
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//If not HDR, pack to RGB24
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//If not HDR, pack to RGB24
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if (!this->hdr)
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if (!this->hdr && this->allowRGB24)
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{
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{
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if (!ppInit(&DXGIPP_RGB24, shareable))
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if (!ppInit(&DXGIPP_RGB24, shareable))
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DEBUG_WARN("Failed to initialize the RGB24 post processor");
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DEBUG_WARN("Failed to initialize the RGB24 post processor");
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@ -141,6 +141,10 @@ static bool rgb24_configure(void * opaque,
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}
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}
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comRef_toGlobal(this.pshader, pshader);
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comRef_toGlobal(this.pshader, pshader);
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DEBUG_INFO("RGBA to RGB packing enabled, %.2f MiB per frame saved",
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(float)((*width * *height - this.width * this.height) * 4) / 1048576
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);
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}
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}
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// This texture is actually going to contain the packed BGR24 output
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// This texture is actually going to contain the packed BGR24 output
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