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[client] we are getting the clock anyway, just reset the time
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302b988524
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@ -159,22 +159,12 @@ static int renderThread(void * unused)
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{
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{
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if (state.frameTime > 0)
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if (state.frameTime > 0)
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{
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{
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tsAdd(&time, state.frameTime);
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// if our clock is too far out of sync, resync it
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// this can happen when switching to/from a TTY, or due to clock drift
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// we only check this once every 100 frames
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if (++resyncCheck == 100)
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if (++resyncCheck == 100)
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{
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{
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resyncCheck = 0;
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resyncCheck = 0;
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clock_gettime(CLOCK_REALTIME, &time);
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struct timespec end, diff;
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clock_gettime(CLOCK_REALTIME, &end);
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tsDiff(&diff, &time, &end);
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if (diff.tv_sec > 0 || diff.tv_nsec > 1000000000 || // 100ms
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diff.tv_sec < 0 || diff.tv_nsec < 0) // underflow
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clock_gettime(CLOCK_REALTIME, &time);
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}
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}
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tsAdd(&time, state.frameTime);
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}
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}
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if (state.lgrResize)
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if (state.lgrResize)
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