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[host] nvfbc: always update cursor shape on startup
This ensures that the top-left position of the cursor sprite is correctly computed.
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@ -351,6 +351,8 @@ static CaptureResult nvfbc_getFrame(FrameBuffer * frame)
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static int pointerThread(void * unused)
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static int pointerThread(void * unused)
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{
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{
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lgSignalEvent(this->cursorEvents[1]);
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while(!this->stop)
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while(!this->stop)
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{
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{
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LGEvent * events[2];
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LGEvent * events[2];
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