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[client] egl: set the active preset if specified at launch
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@ -123,7 +123,8 @@ static void loadPresetList(struct EGL_PostProcess * this)
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struct dirent * entry;
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struct dirent * entry;
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const char * preset = option_get_string("egl", "preset");
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const char * preset = option_get_string("egl", "preset");
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bool presetValid = false;
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this->activePreset = -1;
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while ((entry = readdir(dir)) != NULL)
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while ((entry = readdir(dir)) != NULL)
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{
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{
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if (entry->d_type != DT_REG)
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if (entry->d_type != DT_REG)
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@ -139,15 +140,14 @@ static void loadPresetList(struct EGL_PostProcess * this)
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stringlist_push(this->presets, name);
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stringlist_push(this->presets, name);
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if (preset && strcmp(preset, name) == 0)
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if (preset && strcmp(preset, name) == 0)
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presetValid = true;
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this->activePreset = stringlist_count(this->presets) - 1;
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}
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}
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closedir(dir);
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closedir(dir);
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this->activePreset = -1;
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if (preset)
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if (preset)
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{
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{
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if (presetValid)
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if (this->activePreset > -1)
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loadPreset(this, preset);
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loadPreset(this, preset);
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else
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else
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DEBUG_WARN("egl:preset '%s' does not exist", preset);
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DEBUG_WARN("egl:preset '%s' does not exist", preset);
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