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[doc] faq: FAQt checking and grammar changes
No I couldn't resist the pun no matter how much I tried
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doc/faq.rst
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doc/faq.rst
@ -27,10 +27,9 @@ Why is my UPS (Updates Per Second) so low?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are several reasons why this can happen, the most common is your
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capture resolution. At the time of this writing, the windows capture
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methods struggle to capture high resolutions under certain
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circumstances, as a general rule of thumb anything greater than 1200p
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(1920x1200) starts to suffer from performance issues.
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capture resolution, or refresh rate. At the time of this writing, the windows
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capture methods struggle to capture high resolutions under certain
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circumstances.
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Another cause can be how the game or application you are running is
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configured. Because of the way windows integrate with the WDM (Windows
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@ -79,7 +78,7 @@ Where is the host application for Linux?
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The "Windows host application" is actually the display server, which
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runs in the guest VM. The only thing that needs to run in your Linux
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host OS is the \`looking-glass-client\` application
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host OS is the \`looking-glass-client\` application.
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Mouse
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-----
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@ -137,21 +136,8 @@ configuration):
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The mouse doesn't stay aligned with the host.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This is due to windows mouse acceleration, it can be disabled by
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following one of these methods:
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- Disabling pointer precision (Control Panel > Mouse > Pointer Options
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> Uncheck Enhance pointer precision)
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- By changing the acceleration behavior with the following registry
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magic:
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http://donewmouseaccel.blogspot.com.au/2010/03/markc-windows-7-mouse-acceleration-fix.html
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(Contrary to the title this works just fine on Windows 10)
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Some other things to try:
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- Have you tried pressing Scroll Lock to toggle mouse capture mode?
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- Try keeping the client window the same size as the guest's
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resolution.
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This is intentional. The host's mouse no longer interacts with your operating
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system, and is completely captured by Looking Glass.
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.. _the_cursor_position_doesnt_update_until_i_click:
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