mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-04 06:12:04 +00:00
[idd] isolate post-processing by framebuffer slot
Give each in-flight framebuffer a complete post-processing chain and its own COMPUTE recording slot while retaining one physical queue. Claim framebuffer ownership before submitting compute work, and use the frame index for both COMPUTE and COPY recording state. Drain in-flight work before reconfiguring either chain so COPY never references replaced effect resources. Require both chains to contain the same effects, preserve pending damage, and release ownership on every pre-copy failure path.
This commit is contained in:
@@ -137,7 +137,7 @@ CD3D12Device::InitResult CD3D12Device::Init(CIVSHMEM &ivshmem,
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if (m_computeEnabled &&
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!m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE,
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L"Compute", CD3D12CommandSlot::FAST, 1))
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L"Compute", CD3D12CommandSlot::FAST, 2))
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return InitResult::FAILURE;
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DEBUG_INFO("Created CD3D12Device");
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@@ -207,7 +207,7 @@ CD3D12CommandSlot * CD3D12Device::GetCopySlot(unsigned frameIndex)
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return m_copyQueue.Acquire(frameIndex);
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}
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CD3D12CommandSlot * CD3D12Device::GetComputeSlot()
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CD3D12CommandSlot * CD3D12Device::GetComputeSlot(unsigned frameIndex)
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{
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if (!m_computeEnabled)
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{
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@@ -215,5 +215,5 @@ CD3D12CommandSlot * CD3D12Device::GetComputeSlot()
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return nullptr;
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}
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return m_computeQueue.Acquire();
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return m_computeQueue.Acquire(frameIndex);
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}
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@@ -79,6 +79,6 @@ struct CD3D12Device
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ComPtr<ID3D12Heap > GetHeap() { return m_ivshmemHeap; }
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bool IsIndirectCopy() { return m_indirectCopy; }
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CD3D12CommandSlot * GetCopySlot(unsigned frameIndex);
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CD3D12CommandSlot * GetComputeSlot();
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CD3D12CommandSlot * GetCopySlot (unsigned frameIndex);
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CD3D12CommandSlot * GetComputeSlot(unsigned frameIndex);
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};
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@@ -128,25 +128,46 @@ void CPostProcessor::Reset()
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m_effects.clear();
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m_dx12Device.reset();
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m_device.Reset();
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m_srcFormat = {};
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m_dstFormat = {};
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m_srcFormat = {};
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m_dstFormat = {};
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m_effectsActive = false;
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m_configured = false;
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}
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bool CPostProcessor::Configure(const D12FrameFormat& srcFormat, bool * formatChanged)
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bool CPostProcessor::HasSameEffectChain(const CPostProcessor& other) const
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{
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if (m_effects.size() != other.m_effects.size())
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return false;
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for (size_t i = 0; i < m_effects.size(); ++i)
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if (std::strcmp(m_effects[i]->GetName(),
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other.m_effects[i]->GetName()) != 0)
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return false;
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return true;
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}
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bool CPostProcessor::NeedsReconfigure(const D12FrameFormat& srcFormat) const
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{
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return !m_configured ||
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srcFormat.desc.Width != m_srcFormat.desc.Width ||
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srcFormat.desc.Height != m_srcFormat.desc.Height ||
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srcFormat.desc.Format != m_srcFormat.desc.Format ||
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srcFormat.format != m_srcFormat.format ||
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srcFormat.width != m_srcFormat.width ||
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srcFormat.height != m_srcFormat.height ||
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srcFormat.hdr != m_srcFormat.hdr ||
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srcFormat.hdrPQ != m_srcFormat.hdrPQ ||
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srcFormat.colorTransform != m_srcFormat.colorTransform;
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}
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bool CPostProcessor::Configure(const D12FrameFormat& srcFormat,
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bool * formatChanged)
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{
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if (formatChanged)
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*formatChanged = false;
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if (srcFormat.desc.Width == m_srcFormat.desc.Width &&
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srcFormat.desc.Height == m_srcFormat.desc.Height &&
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srcFormat.desc.Format == m_srcFormat.desc.Format &&
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srcFormat.format == m_srcFormat.format &&
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srcFormat.width == m_srcFormat.width &&
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srcFormat.height == m_srcFormat.height &&
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srcFormat.hdr == m_srcFormat.hdr &&
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srcFormat.hdrPQ == m_srcFormat.hdrPQ &&
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srcFormat.colorTransform == m_srcFormat.colorTransform)
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if (!NeedsReconfigure(srcFormat))
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{
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// Static HDR metadata may change independently of the resource format.
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// Propagate it without recreating textures or post-processing state.
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@@ -155,10 +176,9 @@ bool CPostProcessor::Configure(const D12FrameFormat& srcFormat, bool * formatCha
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return true;
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}
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D12FrameFormat oldDst = m_dstFormat;
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D12FrameFormat cur = srcFormat;
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m_srcFormat = srcFormat;
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m_effectsActive = false;
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D12FrameFormat oldDst = m_dstFormat;
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D12FrameFormat cur = srcFormat;
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bool effectsActive = false;
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for (const auto& effect : m_effects)
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{
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@@ -167,8 +187,8 @@ bool CPostProcessor::Configure(const D12FrameFormat& srcFormat, bool * formatCha
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{
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case PostProcessStatus::SUCCESS:
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effect->Enabled = true;
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m_effectsActive = true;
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cur = dst;
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effectsActive = true;
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cur = dst;
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DEBUG_INFO("Post-processing effect active: %s", effect->GetName());
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break;
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@@ -182,18 +202,22 @@ bool CPostProcessor::Configure(const D12FrameFormat& srcFormat, bool * formatCha
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}
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}
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m_dstFormat = cur;
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m_srcFormat = srcFormat;
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m_dstFormat = cur;
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m_effectsActive = effectsActive;
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m_configured = true;
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if (formatChanged)
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*formatChanged = oldDst.desc.Width != m_dstFormat.desc.Width ||
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oldDst.desc.Height != m_dstFormat.desc.Height ||
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oldDst.desc.Format != m_dstFormat.desc.Format ||
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oldDst.format != m_dstFormat.format ||
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oldDst.width != m_dstFormat.width ||
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oldDst.height != m_dstFormat.height ||
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oldDst.hdr != m_dstFormat.hdr ||
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oldDst.hdrPQ != m_dstFormat.hdrPQ ||
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oldDst.sdrWhiteLevel != m_dstFormat.sdrWhiteLevel ||
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oldDst.colorTransform != m_dstFormat.colorTransform;
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*formatChanged =
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oldDst.desc.Width != m_dstFormat.desc.Width ||
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oldDst.desc.Height != m_dstFormat.desc.Height ||
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oldDst.desc.Format != m_dstFormat.desc.Format ||
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oldDst.format != m_dstFormat.format ||
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oldDst.width != m_dstFormat.width ||
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oldDst.height != m_dstFormat.height ||
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oldDst.hdr != m_dstFormat.hdr ||
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oldDst.hdrPQ != m_dstFormat.hdrPQ ||
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oldDst.sdrWhiteLevel != m_dstFormat.sdrWhiteLevel ||
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oldDst.colorTransform != m_dstFormat.colorTransform;
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return true;
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}
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@@ -97,17 +97,20 @@ public:
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class CPostProcessor
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{
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private:
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std::shared_ptr<CD3D12Device> m_dx12Device;
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ComPtr<ID3D12Device3> m_device;
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std::shared_ptr<CD3D12Device> m_dx12Device;
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ComPtr<ID3D12Device3> m_device;
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std::vector<std::unique_ptr<CPostProcessEffect>> m_effects;
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D12FrameFormat m_srcFormat = {};
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D12FrameFormat m_dstFormat = {};
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bool m_effectsActive = false;
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D12FrameFormat m_srcFormat = {};
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D12FrameFormat m_dstFormat = {};
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bool m_effectsActive = false;
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bool m_configured = false;
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public:
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bool Init(std::shared_ptr<CD3D12Device> dx12Device);
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void Reset();
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bool HasSameEffectChain(const CPostProcessor& other) const;
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bool NeedsReconfigure(const D12FrameFormat& srcFormat) const;
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bool Configure(const D12FrameFormat& srcFormat, bool * formatChanged);
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void AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
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ComPtr<ID3D12Resource> Run(
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@@ -81,8 +81,32 @@ CSwapChainProcessor::CSwapChainProcessor(CIndirectMonitorContext * monitorContex
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m_fbPool.Init(this);
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if (m_dx11Device->IsSoftware())
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DEBUG_INFO("Software render adapter: post-processing disabled");
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else if (!m_postProcessor.Init(dx12Device))
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DEBUG_ERROR("Failed to initialize post processor");
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else
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{
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bool initialized = true;
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for (CPostProcessor& postProcessor : m_postProcessors)
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if (!postProcessor.Init(dx12Device))
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{
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initialized = false;
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break;
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}
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if (initialized)
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for (unsigned i = 1; i < ARRAYSIZE(m_postProcessors); ++i)
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if (!m_postProcessors[0].HasSameEffectChain(m_postProcessors[i]))
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{
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DEBUG_ERROR("Post processor effect chains do not match");
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initialized = false;
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break;
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}
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if (!initialized)
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{
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for (CPostProcessor& postProcessor : m_postProcessors)
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postProcessor.Reset();
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DEBUG_ERROR("Failed to initialize post processors");
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}
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}
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// Manual-reset: both worker threads wait on this, so it must stay signalled
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// once set or only one thread would ever observe termination.
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@@ -107,7 +131,8 @@ CSwapChainProcessor::~CSwapChainProcessor()
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// worker epilogue, so this does not hold an IddCx frame.
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m_dx12Device->WaitForIdle();
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m_postProcessor.Reset();
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for (CPostProcessor& postProcessor : m_postProcessors)
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postProcessor.Reset();
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m_resPool.Reset();
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m_fbPool.Reset();
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delete[] m_shapeBuffer;
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@@ -792,10 +817,38 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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}
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const bool frameMetadataChanged = noImageUpdate &&
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FrameMetadataChanged(m_postProcessor.GetOutputFormat(), srcFormat);
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FrameMetadataChanged(m_postProcessors[0].GetOutputFormat(), srcFormat);
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bool needsReconfigure = false;
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for (const CPostProcessor& postProcessor : m_postProcessors)
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if (postProcessor.NeedsReconfigure(srcFormat))
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{
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needsReconfigure = true;
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break;
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}
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// SetFormat can replace resources still being read by the COPY queue. Format
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// changes are rare, so drain both queues before updating either frame chain.
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if (needsReconfigure)
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{
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m_nbDirtyRects = 0;
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SetFullPendingDamage();
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m_dx12Device->WaitForIdle();
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}
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bool postProcessFormatChanged = false;
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if (!m_postProcessor.Configure(srcFormat, &postProcessFormatChanged))
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return false;
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for (unsigned i = 0; i < ARRAYSIZE(m_postProcessors); ++i)
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{
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bool formatChanged = false;
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if (!m_postProcessors[i].Configure(srcFormat, &formatChanged))
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{
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SetFullPendingDamage();
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return false;
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}
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if (i == 0)
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postProcessFormatChanged = formatChanged;
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}
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if (postProcessFormatChanged)
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{
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@@ -808,7 +861,8 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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if (noImageUpdate && !m_hasPendingDamage)
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return true;
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const D12FrameFormat& dstFormat = m_postProcessor.GetOutputFormat();
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const D12FrameFormat& dstFormat =
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m_postProcessors[0].GetOutputFormat();
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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m_dx12Device->GetDevice()->GetCopyableFootprints(
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@@ -830,38 +884,8 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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memcpy(frameDirtyRects, currentDirtyRects, nbDirtyRects * sizeof(*frameDirtyRects));
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}
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unsigned frameDirtyRectCount = nbDirtyRects;
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m_postProcessor.AdjustFrameDamage(frameDirtyRects, &frameDirtyRectCount);
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ComPtr<ID3D12Resource> copySrcResource = srcRes->GetRes();
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CD3D12CommandSlot * computeSlot = nullptr;
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if (m_postProcessor.HasActiveEffects())
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{
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computeSlot = m_dx12Device->GetComputeSlot();
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if (!computeSlot)
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{
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DEBUG_ERROR("Failed to get a compute CommandSlot");
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return false;
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}
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if (!srcRes->Sync(*computeSlot))
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{
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computeSlot->Cancel();
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SetFullPendingDamage();
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return false;
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}
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copySrcResource = m_postProcessor.Run(
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computeSlot->GetGfxList(), copySrcResource,
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currentDirtyRects, &nbDirtyRects);
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if (!computeSlot->Execute())
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{
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SetFullPendingDamage();
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return false;
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}
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}
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ClipDirtyRects(currentDirtyRects, &nbDirtyRects, dstFormat.desc);
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m_postProcessors[0].AdjustFrameDamage(
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frameDirtyRects, &frameDirtyRectCount);
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auto buffer = m_devContext->PrepareFrameBuffer(
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(unsigned)layout.Footprint.RowPitch,
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@@ -886,6 +910,8 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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return false;
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}
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CPostProcessor& postProcessor = m_postProcessors[buffer.frameIndex];
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CD3D12CommandSlot * copySlot =
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m_dx12Device->GetCopySlot(buffer.frameIndex);
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if (!copySlot)
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@@ -896,17 +922,72 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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return false;
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}
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const bool syncResult = computeSlot ?
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copySlot->WaitFor(*computeSlot) : srcRes->Sync(*copySlot);
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if (!syncResult)
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ComPtr<ID3D12Resource> copySrcResource = srcRes->GetRes();
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CD3D12CommandSlot * computeSlot = nullptr;
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if (postProcessor.HasActiveEffects())
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{
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computeSlot = m_dx12Device->GetComputeSlot(buffer.frameIndex);
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if (!computeSlot)
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{
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copySlot->Cancel();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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DEBUG_ERROR("Failed to get a compute CommandSlot");
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SetFullPendingDamage();
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return false;
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}
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if (!srcRes->Sync(*computeSlot))
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{
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computeSlot->Cancel();
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copySlot->Cancel();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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SetFullPendingDamage();
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return false;
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}
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copySrcResource = postProcessor.Run(
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computeSlot->GetGfxList(), copySrcResource,
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currentDirtyRects, &nbDirtyRects);
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if (!copySrcResource)
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{
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computeSlot->Cancel();
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copySlot->Cancel();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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DEBUG_ERROR("Post processor returned no output resource");
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SetFullPendingDamage();
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return false;
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}
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if (!computeSlot->Execute())
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{
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copySlot->Cancel();
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m_dx12Device->WaitForIdle();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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SetFullPendingDamage();
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return false;
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}
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if (!copySlot->WaitFor(*computeSlot))
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{
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copySlot->Cancel();
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m_dx12Device->WaitForIdle();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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DEBUG_ERROR("Failed to queue compute synchronization");
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SetFullPendingDamage();
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return false;
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}
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}
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else if (!srcRes->Sync(*copySlot))
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{
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copySlot->Cancel();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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DEBUG_ERROR("Failed to queue copy synchronization");
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DEBUG_ERROR("Failed to queue source synchronization");
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SetFullPendingDamage();
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return false;
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}
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ClipDirtyRects(currentDirtyRects, &nbDirtyRects, dstFormat.desc);
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const uint64_t copyStart = Nanotime();
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fbRes->SetTiming(captureTime, postProcessStart, copyStart);
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@@ -974,7 +1055,11 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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if (!copySlot->Execute())
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{
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if (!copySlot->HasSubmittedWork())
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{
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if (computeSlot)
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m_dx12Device->WaitForIdle();
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m_devContext->AbortFrameBuffer(buffer.frameIndex);
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}
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SetFullPendingDamage();
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return false;
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}
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@@ -53,7 +53,7 @@ private:
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CInteropResourcePool m_resPool;
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CFrameBufferPool m_fbPool;
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CPostProcessor m_postProcessor;
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CPostProcessor m_postProcessors[LGMP_Q_FRAME_LEN];
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Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_thread[2];
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Wrappers::Event m_terminateEvent;
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@@ -280,9 +280,9 @@ ComPtr<ID3D12Resource> CColorTransformEffect::Run(
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UNREFERENCED_PARAMETER(dirtyRects);
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UNREFERENCED_PARAMETER(nbDirtyRects);
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// GetComputeSlot waits for the previous submission before Run is called,
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// so this is the first point where the shared upload buffers are guaranteed
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// not to be in use by the GPU.
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// The framebuffer-indexed compute slot waits for this chain's previous
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// submission before Run is called, so this is the first point where its
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// upload buffers are guaranteed not to be in use by the GPU.
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if (m_uploadPending)
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{
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if (!Upload(m_constBuffer, &m_consts, sizeof(m_consts)) ||
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Block a user