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https://github.com/gnif/LookingGlass.git
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Revert "[client] spice: better x11 grab/ungrab behaviour"
This reverts commit 18f9d936c6
.
This commit is contained in:
parent
176cc394d1
commit
fa1deafd58
@ -1133,6 +1133,36 @@ static void handleWindowEnter()
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g_cursor.redraw = true;
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}
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// only called for X11
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static void keyboardGrab()
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{
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if (!params.grabKeyboardOnFocus)
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return;
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// grab the keyboard so we can intercept WM keys
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XGrabKeyboard(
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g_state.wminfo.info.x11.display,
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g_state.wminfo.info.x11.window,
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true,
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GrabModeAsync,
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GrabModeAsync,
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CurrentTime
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);
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}
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// only called for X11
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static void keyboardUngrab()
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{
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if (!params.grabKeyboardOnFocus)
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return;
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// ungrab the keyboard
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XUngrabKeyboard(
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g_state.wminfo.info.x11.display,
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CurrentTime
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);
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}
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static void setGrab(bool enable)
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{
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setGrabQuiet(enable);
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@ -1197,10 +1227,7 @@ static void setGrabQuiet(bool enable)
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alignToGuest();
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if (g_cursor.grab)
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{
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g_cursor.inView = true;
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g_cursor.draw = true;
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}
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}
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int eventFilter(void * userdata, SDL_Event * event)
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@ -1418,45 +1445,34 @@ int eventFilter(void * userdata, SDL_Event * event)
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g_cursor.pos.x = x;
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g_cursor.pos.y = y;
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handleWindowLeave();
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/* ungrab to avoid bad behaviour */
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if (g_cursor.grab)
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setGrab(false);
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else
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XUngrabKeyboard(g_state.wminfo.info.x11.display, CurrentTime);
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break;
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}
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case FocusIn:
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if (xe.xfocus.mode == NotifyGrab)
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break;
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g_state.focused = true;
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if (params.grabKeyboardOnFocus)
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XGrabKeyboard(
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g_state.wminfo.info.x11.display,
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g_state.wminfo.info.x11.window,
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true,
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GrabModeAsync,
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GrabModeAsync,
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CurrentTime
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);
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if (!inputEnabled())
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break;
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if (xe.xfocus.mode == NotifyNormal ||
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xe.xfocus.mode == NotifyUngrab)
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keyboardGrab();
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break;
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case FocusOut:
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g_state.focused = false;
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if (xe.xfocus.mode != NotifyNormal)
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if (!inputEnabled())
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break;
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/* ungrab to avoid bad behaviour */
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if (xe.xfocus.mode == NotifyNormal ||
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xe.xfocus.mode == NotifyWhileGrabbed)
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{
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if (g_cursor.grab)
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setGrab(false);
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else
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XUngrabKeyboard(g_state.wminfo.info.x11.display, CurrentTime);
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keyboardUngrab();
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}
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break;
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}
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}
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@ -1661,8 +1677,6 @@ static bool try_renderer(const int index, const LG_RendererParams lgrParams, Uin
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static void toggle_fullscreen(SDL_Scancode key, void * opaque)
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{
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/* first move the local mouse to the screen center so that we don't get a
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* leave event breaking focus */
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SDL_SetWindowFullscreen(g_state.window, params.fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
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params.fullscreen = !params.fullscreen;
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}
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