From f9fa437c2013239e2e90863d8d6d8376b5175b7d Mon Sep 17 00:00:00 2001 From: Geoffrey McRae Date: Sat, 3 Oct 2026 09:46:11 +1000 Subject: [PATCH] [client] egl: use compiler stack allocation builtin --- client/renderers/EGL/egl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/client/renderers/EGL/egl.c b/client/renderers/EGL/egl.c index ba40e2ce..4e3bc891 100644 --- a/client/renderers/EGL/egl.c +++ b/client/renderers/EGL/egl.c @@ -1529,7 +1529,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate, struct DesktopDamage noDesktopDamage = {}; struct DesktopDamage * desktopDamage = NULL; - struct DamageRects * accumulated = (struct DamageRects *)alloca( + struct DamageRects * accumulated = (struct DamageRects *)__builtin_alloca( sizeof(struct DamageRects) + MAX_ACCUMULATED_DAMAGE * sizeof(struct KVMFRFrameDamageRect) ); @@ -1778,7 +1778,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate, if (linearHDRComposition && encodeDamageCount > 0) { const int capacity = damageIdx + accumulated->count; - encodeDamage = alloca(capacity * sizeof(*encodeDamage)); + encodeDamage = __builtin_alloca(capacity * sizeof(*encodeDamage)); memcpy(encodeDamage, damage, damageIdx * sizeof(*encodeDamage)); encodeDamageCount = damageIdx;