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[client] egl: convert desktop to use desktop_rects
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@@ -1,20 +1,13 @@
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec4 position;
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layout(location = 0) in vec2 vertex;
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out highp vec2 uv;
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uniform highp vec2 uvScale;
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uniform mat3x2 transform;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.x -= position.x;
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gl_Position.y -= position.y;
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gl_Position.x *= position.z;
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gl_Position.y *= position.w;
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uv = vertexUV;
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gl_Position = vec4(transform * vec3(vertex, 1.0), 0.0, 1.0);
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uv = vertex * uvScale;
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}
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