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https://github.com/gnif/LookingGlass.git
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[client] renderers: add new needs_render method to the interface
With jitRender the renderer needs to tell the main application if it needs to be rendererd, such as during the initial splash screen fade out.
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@ -36,6 +36,7 @@
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(x)->on_mouse_shape && \
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(x)->on_mouse_shape && \
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(x)->on_mouse_event && \
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(x)->on_mouse_event && \
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(x)->render_startup && \
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(x)->render_startup && \
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(x)->needs_render && \
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(x)->render)
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(x)->render)
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typedef struct LG_RendererParams
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typedef struct LG_RendererParams
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@ -112,6 +113,7 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
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typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
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typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef bool (* LG_RendererRenderStartup)(void * opaque);
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typedef bool (* LG_RendererRenderStartup)(void * opaque);
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typedef bool (* LG_RendererNeedsRender )(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow);
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typedef struct LG_Renderer
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typedef struct LG_Renderer
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@ -130,6 +132,7 @@ typedef struct LG_Renderer
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LG_RendererOnFrameFormat on_frame_format;
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LG_RendererOnFrameFormat on_frame_format;
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LG_RendererOnFrame on_frame;
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LG_RendererOnFrame on_frame;
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LG_RendererRenderStartup render_startup;
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LG_RendererRenderStartup render_startup;
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LG_RendererNeedsRender needs_render;
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LG_RendererRender render;
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LG_RendererRender render;
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}
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}
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LG_Renderer;
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LG_Renderer;
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@ -805,6 +805,12 @@ static bool egl_render_startup(void * opaque)
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return true;
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return true;
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}
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}
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static bool egl_needs_render(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return !this->waitDone;
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}
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static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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const bool invalidateWindow)
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const bool invalidateWindow)
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{
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{
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@ -1007,5 +1013,6 @@ struct LG_Renderer LGR_EGL =
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.on_frame_format = egl_on_frame_format,
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.on_frame_format = egl_on_frame_format,
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.on_frame = egl_on_frame,
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.on_frame = egl_on_frame,
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.render_startup = egl_render_startup,
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.render_startup = egl_render_startup,
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.needs_render = egl_needs_render,
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.render = egl_render
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.render = egl_render
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};
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};
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@ -456,6 +456,12 @@ bool opengl_render_startup(void * opaque)
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return true;
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return true;
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}
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}
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static bool opengl_needs_render(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return !this->waitDone;
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}
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bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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const bool invalidateWindow)
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const bool invalidateWindow)
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{
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{
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@ -618,6 +624,7 @@ const LG_Renderer LGR_OpenGL =
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.on_frame_format = opengl_on_frame_format,
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.on_frame_format = opengl_on_frame_format,
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.on_frame = opengl_on_frame,
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.on_frame = opengl_on_frame,
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.render_startup = opengl_render_startup,
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.render_startup = opengl_render_startup,
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.needs_render = opengl_needs_render,
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.render = opengl_render
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.render = opengl_render
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};
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};
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