[client] interface: switch to using UPCAST for the renderer's data

This commit is contained in:
Geoffrey McRae
2021-08-08 15:32:01 +10:00
parent 45d1f27fb4
commit f8ae291090
5 changed files with 121 additions and 118 deletions

View File

@@ -94,6 +94,8 @@ typedef enum LG_RendererCursor
}
LG_RendererCursor;
typedef struct LG_Renderer LG_Renderer;
typedef struct LG_RendererOps
{
/* returns the friendly name of the renderer */
@@ -105,62 +107,69 @@ typedef struct LG_RendererOps
/* creates an instance of the renderer
* Context: lg_run */
bool (*create)(void ** opaque, const LG_RendererParams params,
bool (*create)(LG_Renderer ** renderer, const LG_RendererParams params,
bool * needsOpenGL);
/* initializes the renderer for use
* Context: lg_run */
bool (*initialize)(void * opaque);
bool (*initialize)(LG_Renderer * renderer);
/* deinitializes & frees the renderer
* Context: lg_run & renderThread */
void (*deinitialize)(void * opaque);
void (*deinitialize)(LG_Renderer * renderer);
/* returns true if the specified feature is supported
* Context: renderThread */
bool (*supports)(void * opaque, LG_RendererSupport support);
bool (*supports)(LG_Renderer * renderer, LG_RendererSupport support);
/* called when the renderer is to reset it's state
* Context: lg_run & frameThread */
void (*on_restart)(void * opaque);
void (*on_restart)(LG_Renderer * renderer);
/* called when the viewport has been resized
* Context: renderThrtead */
void (*on_resize)(void * opaque, const int width, const int height,
void (*on_resize)(LG_Renderer * renderer, const int width, const int height,
const double scale, const LG_RendererRect destRect,
LG_RendererRotate rotate);
/* called when the mouse shape has changed
* Context: cursorThread */
bool (*on_mouse_shape)(void * opaque, const LG_RendererCursor cursor,
const int width, const int height, const int pitch,
const uint8_t * data);
bool (*on_mouse_shape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height, const int pitch, const uint8_t * data);
/* called when the mouse has moved or changed visibillity
* Context: cursorThread */
bool (*on_mouse_event)(void * opaque, const bool visible,
const int x, const int y);
bool (*on_mouse_event)(LG_Renderer * renderer, const bool visible, const int x,
const int y);
/* called when the frame format has changed
* Context: frameThread */
bool (*on_frame_format)(void * opaque, const LG_RendererFormat format);
bool (*on_frame_format)(LG_Renderer * renderer,
const LG_RendererFormat format);
/* called when there is a new frame
* Context: frameThread */
bool (*on_frame)(void * opaque, const FrameBuffer * frame, int dmaFD,
bool (*on_frame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
const FrameDamageRect * damage, int damageCount);
/* called when the rederer is to startup
* Context: renderThread */
bool (*render_startup)(void * opaque, bool useDMA);
bool (*render_startup)(LG_Renderer * renderer, bool useDMA);
/* returns if the render method must be called even if nothing has changed.
* Context: renderThread */
bool (*needs_render)(void * opaque);
bool (*needs_render)(LG_Renderer * renderer);
/* called to render the scene
* Context: renderThread */
bool (*render)(void * opaque, LG_RendererRotate rotate, const bool newFrame,
const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
bool (*render)(LG_Renderer * renderer, LG_RendererRotate rotate,
const bool newFrame, const bool invalidateWindow,
void (*preSwap)(void * udata), void * udata);
}
LG_RendererOps;
typedef struct LG_Renderer
{
LG_RendererOps ops;
}
LG_Renderer;