mirror of
https://github.com/gnif/LookingGlass.git
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[client] interface: switch to using UPCAST for the renderer's data
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@@ -94,6 +94,8 @@ typedef enum LG_RendererCursor
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}
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LG_RendererCursor;
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typedef struct LG_Renderer LG_Renderer;
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typedef struct LG_RendererOps
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{
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/* returns the friendly name of the renderer */
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@@ -105,62 +107,69 @@ typedef struct LG_RendererOps
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/* creates an instance of the renderer
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* Context: lg_run */
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bool (*create)(void ** opaque, const LG_RendererParams params,
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bool (*create)(LG_Renderer ** renderer, const LG_RendererParams params,
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bool * needsOpenGL);
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/* initializes the renderer for use
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* Context: lg_run */
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bool (*initialize)(void * opaque);
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bool (*initialize)(LG_Renderer * renderer);
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/* deinitializes & frees the renderer
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* Context: lg_run & renderThread */
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void (*deinitialize)(void * opaque);
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void (*deinitialize)(LG_Renderer * renderer);
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/* returns true if the specified feature is supported
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* Context: renderThread */
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bool (*supports)(void * opaque, LG_RendererSupport support);
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bool (*supports)(LG_Renderer * renderer, LG_RendererSupport support);
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/* called when the renderer is to reset it's state
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* Context: lg_run & frameThread */
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void (*on_restart)(void * opaque);
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void (*on_restart)(LG_Renderer * renderer);
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/* called when the viewport has been resized
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* Context: renderThrtead */
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void (*on_resize)(void * opaque, const int width, const int height,
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void (*on_resize)(LG_Renderer * renderer, const int width, const int height,
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const double scale, const LG_RendererRect destRect,
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LG_RendererRotate rotate);
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/* called when the mouse shape has changed
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* Context: cursorThread */
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bool (*on_mouse_shape)(void * opaque, const LG_RendererCursor cursor,
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const int width, const int height, const int pitch,
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const uint8_t * data);
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bool (*on_mouse_shape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
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const int width, const int height, const int pitch, const uint8_t * data);
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/* called when the mouse has moved or changed visibillity
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* Context: cursorThread */
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bool (*on_mouse_event)(void * opaque, const bool visible,
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const int x, const int y);
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bool (*on_mouse_event)(LG_Renderer * renderer, const bool visible, const int x,
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const int y);
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/* called when the frame format has changed
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* Context: frameThread */
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bool (*on_frame_format)(void * opaque, const LG_RendererFormat format);
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bool (*on_frame_format)(LG_Renderer * renderer,
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const LG_RendererFormat format);
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/* called when there is a new frame
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* Context: frameThread */
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bool (*on_frame)(void * opaque, const FrameBuffer * frame, int dmaFD,
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bool (*on_frame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
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const FrameDamageRect * damage, int damageCount);
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/* called when the rederer is to startup
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* Context: renderThread */
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bool (*render_startup)(void * opaque, bool useDMA);
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bool (*render_startup)(LG_Renderer * renderer, bool useDMA);
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/* returns if the render method must be called even if nothing has changed.
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* Context: renderThread */
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bool (*needs_render)(void * opaque);
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bool (*needs_render)(LG_Renderer * renderer);
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/* called to render the scene
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* Context: renderThread */
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bool (*render)(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
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bool (*render)(LG_Renderer * renderer, LG_RendererRotate rotate,
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const bool newFrame, const bool invalidateWindow,
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void (*preSwap)(void * udata), void * udata);
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}
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LG_RendererOps;
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typedef struct LG_Renderer
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{
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LG_RendererOps ops;
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}
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LG_Renderer;
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