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[host] don't uselessly try to scale 1:1 textures
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@@ -60,7 +60,7 @@ private:
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FrameType m_format;
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DXGI_FORMAT m_texFormats [3];
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float m_scaleFormats [3];
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unsigned int m_scaleFormats [3];
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ID3D11Texture2DPtr m_targetTexture[3];
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ID3D11RenderTargetViewPtr m_renderView [3];
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