[client] renderers: only rebuild the font atlas if marked dirty

This commit is contained in:
Geoffrey McRae
2026-07-30 12:48:30 +10:00
parent 9657ac7aa2
commit f5dee45adc
6 changed files with 35 additions and 11 deletions

View File

@@ -33,6 +33,7 @@
(x)->deinitialize && \
(x)->onRestart && \
(x)->onResize && \
(x)->onFontUpdate && \
(x)->onMouseShape && \
(x)->onMouseEvent && \
(x)->renderStartup && \
@@ -185,6 +186,10 @@ typedef struct LG_RendererOps
const double scale, const LG_RendererRect destRect,
LG_RendererRotate rotate);
/* called when the Dear ImGui font atlas texture must be uploaded
* Context: renderThread */
bool (*onFontUpdate)(LG_Renderer * renderer);
/* called when the mouse shape has changed
* Context: cursorThread */
bool (*onMouseShape)(LG_Renderer * renderer, const LG_RendererCursor cursor,

View File

@@ -584,16 +584,18 @@ static void egl_onResize(LG_Renderer * renderer, const int width, const int heig
!egl_hdrComposeResize(this->hdrCompose, this->width, this->height))
DEBUG_FATAL("Failed to resize the linear HDR composition framebuffer");
// this is needed to refresh the font atlas texture
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui_ImplOpenGL3_NewFrame();
egl_stateInvalidate();
egl_damageResize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
egl_desktopResize(this->desktop, this->width, this->height);
}
static bool egl_onFontUpdate(LG_Renderer * renderer)
{
ImGui_ImplOpenGL3_DestroyFontsTexture();
const bool result = ImGui_ImplOpenGL3_CreateFontsTexture();
egl_stateInvalidate();
return result;
}
static bool egl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height,
const int pitch, const uint8_t * data)
@@ -1650,6 +1652,7 @@ struct LG_RendererOps LGR_EGL =
.getInterop = egl_getInterop,
.onRestart = egl_onRestart,
.onResize = egl_onResize,
.onFontUpdate = egl_onFontUpdate,
.onMouseShape = egl_onMouseShape,
.onMouseColorTransform = egl_onMouseColorTransform,
.onMouseWhiteLevel = egl_onMouseWhiteLevel,

View File

@@ -314,11 +314,12 @@ void opengl_onResize(LG_Renderer * renderer, const int width, const int height,
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, this->window.x, this->window.y, 0, -1, 1);
}
// this is needed to refresh the font atlas texture
ImGui_ImplOpenGL2_Shutdown();
ImGui_ImplOpenGL2_Init();
ImGui_ImplOpenGL2_NewFrame();
static bool opengl_onFontUpdate(LG_Renderer * renderer)
{
ImGui_ImplOpenGL2_DestroyFontsTexture();
return ImGui_ImplOpenGL2_CreateFontsTexture();
}
bool opengl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
@@ -744,6 +745,7 @@ const LG_RendererOps LGR_OpenGL =
.deinitialize = opengl_deinitialize,
.onRestart = opengl_onRestart,
.onResize = opengl_onResize,
.onFontUpdate = opengl_onFontUpdate,
.onMouseShape = opengl_onMouseShape,
.onMouseEvent = opengl_onMouseEvent,
.onFrameFormat = opengl_onFrameFormat,

View File

@@ -1157,7 +1157,7 @@ void app_registerImGuiText(const char * text)
if (!util_uiFontAddText(text))
return;
atomic_fetch_add(&g_state.lgrResize, 1);
atomic_store(&g_state.fontDirty, true);
app_invalidateOverlay(false);
}

View File

@@ -268,11 +268,23 @@ static int renderThread(void * unused)
.y = g_state.windowScale,
};
g_state.io->FontGlobalScale = 1.0f / g_state.windowScale;
}
const bool fontDirty = atomic_exchange(&g_state.fontDirty, false);
if (unlikely(fontDirty || g_state.fontScale != g_state.windowScale))
{
if (!util_buildUIFontAtlas(g_state.io->Fonts,
g_params.uiSize * g_state.windowScale, &g_state.fontLarge))
DEBUG_FATAL("Failed to build font atlas: %s (%s)", g_params.uiFont, g_state.fontName);
if (g_state.lgr && !RENDERER(onFontUpdate))
DEBUG_FATAL("Failed to upload the ImGui font atlas");
g_state.fontScale = g_state.windowScale;
}
if (unlikely(resize))
{
if (g_state.lgr)
RENDERER(onResize, g_state.windowW, g_state.windowH,
g_state.windowScale, g_state.dstRect, g_params.winRotate);

View File

@@ -106,6 +106,7 @@ struct AppState
int windowW, windowH;
int windowCX, windowCY;
double windowScale;
double fontScale;
LG_RendererRotate rotate;
bool focused;
struct Border border;
@@ -120,6 +121,7 @@ struct AppState
LG_Renderer * lgr;
atomic_int lgrResize;
atomic_bool fontDirty;
LG_Lock lgrLock;
bool useDMA;