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[client] move imgui input state reset to it's own core function
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@ -77,15 +77,9 @@ void app_handleFocusEvent(bool focused)
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{
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g_state.focused = focused;
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if (!focused && g_state.overlayInput)
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{
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// release any imgui buttons/keys if we lost focus
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g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
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for(int key = 0; key < sizeof(g_state.io->KeysDown) / sizeof(bool); key++)
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g_state.io->KeysDown[key] = false;
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}
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if (!focused && g_state.overlayInput)
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core_resetOverlayInputState();
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if (!core_inputEnabled())
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{
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@ -25,6 +25,7 @@
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#include "common/time.h"
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#include "common/debug.h"
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#include "common/array.h"
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#include <assert.h>
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#include <math.h>
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@ -522,3 +523,12 @@ void core_handleMouseNormal(double ex, double ey)
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if (!spice_mouse_motion(x, y))
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DEBUG_ERROR("failed to send mouse motion message");
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}
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void core_resetOverlayInputState(void)
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{
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g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
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for(int key = 0; key < ARRAY_LENGTH(g_state.io->KeysDown); key++)
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g_state.io->KeysDown[key] = false;
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}
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@ -36,5 +36,6 @@ void core_stopFrameThread(void);
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void core_handleGuestMouseUpdate(void);
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void core_handleMouseGrabbed(double ex, double ey);
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void core_handleMouseNormal(double ex, double ey);
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void core_resetOverlayInputState(void);
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#endif
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