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[client] egl: re-implement DMABUF (untested)
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@@ -25,9 +25,9 @@
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#include "texture_buffer.h"
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#include "common/debug.h"
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static bool eglTexFB_update(EGL_Texture * texture_, const EGL_TexUpdate * update)
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static bool eglTexFB_update(EGL_Texture * texture, const EGL_TexUpdate * update)
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{
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TextureBuffer * this = UPCAST(TextureBuffer, texture_);
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TextureBuffer * this = UPCAST(TextureBuffer, texture);
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assert(update->type == EGL_TEXTYPE_FRAMEBUFFER);
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LG_LOCK(this->copyLock);
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