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[client] added checks for connection status to input functions
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commit
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@ -717,6 +717,11 @@ bool spice_discard(const struct SpiceChannel * channel, ssize_t size)
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bool spice_key_down(uint32_t code)
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{
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DEBUG_KEYBOARD("%u", code);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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if (code > 0x100)
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code = 0xe0 | ((code - 0x100) << 8);
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@ -732,6 +737,11 @@ bool spice_key_down(uint32_t code)
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bool spice_key_up(uint32_t code)
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{
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DEBUG_KEYBOARD("%u", code);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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if (code < 0x100)
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code |= 0x80;
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@ -749,6 +759,11 @@ bool spice_key_up(uint32_t code)
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bool spice_mouse_mode(bool server)
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{
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DEBUG_MOUSE("%s", server ? "server" : "client");
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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SpiceMsgcMainMouseModeRequest msg;
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msg.mouse_mode = server ? SPICE_MOUSE_MODE_SERVER : SPICE_MOUSE_MODE_CLIENT;
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@ -761,6 +776,11 @@ bool spice_mouse_mode(bool server)
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bool spice_mouse_position(uint32_t x, uint32_t y)
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{
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DEBUG_MOUSE("x=%u, y=%u", x, y);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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SpiceMsgcMousePosition msg;
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msg.x = x;
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@ -776,6 +796,11 @@ bool spice_mouse_position(uint32_t x, uint32_t y)
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bool spice_mouse_motion(int32_t x, int32_t y)
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{
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DEBUG_MOUSE("x=%d, y=%d", x, y);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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if (spice.mouse.sentCount == 4)
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{
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@ -812,6 +837,11 @@ bool spice_mouse_motion(int32_t x, int32_t y)
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bool spice_mouse_press(uint32_t button)
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{
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DEBUG_MOUSE("%u", button);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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switch(button)
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{
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@ -832,6 +862,11 @@ bool spice_mouse_press(uint32_t button)
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bool spice_mouse_release(uint32_t button)
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{
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DEBUG_MOUSE("%u", button);
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if (!spice.scInputs.connected)
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{
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DEBUG_ERROR("not connected");
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return false;
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}
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switch(button)
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{
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