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[client] egl: cleanup texture filtering/post-processing
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@@ -20,12 +20,14 @@
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#pragma once
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#include "texture.h"
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#include "egltypes.h"
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typedef struct EGL_TexSetup EGL_TexSetup;
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//typedef struct EGL_TexSetup EGL_TexSetup;
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typedef struct EGL_TexFormat
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{
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EGL_PixelFormat pixFmt;
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size_t bpp;
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GLenum format;
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GLenum intFormat;
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