mirror of
https://github.com/gnif/LookingGlass.git
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[client] egl: cleanup texture filtering/post-processing
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@@ -22,10 +22,10 @@
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#include <stdbool.h>
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#include "egl.h"
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#include "egltypes.h"
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#include "shader.h"
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#include "model.h"
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#include "common/framebuffer.h"
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#include "common/ringbuffer.h"
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#include "common/types.h"
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#include "util.h"
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@@ -38,47 +38,6 @@
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typedef struct EGL_Model EGL_Model;
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typedef enum EGL_TexType
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{
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EGL_TEXTYPE_BUFFER,
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EGL_TEXTYPE_FRAMEBUFFER,
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EGL_TEXTYPE_DMABUF
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}
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EGL_TexType;
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typedef enum EGL_PixelFormat
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{
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EGL_PF_RGBA,
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EGL_PF_BGRA,
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EGL_PF_RGBA10,
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EGL_PF_RGBA16F
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}
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EGL_PixelFormat;
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typedef enum EGL_TexStatus
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{
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EGL_TEX_STATUS_NOTREADY,
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EGL_TEX_STATUS_OK,
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EGL_TEX_STATUS_ERROR
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}
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EGL_TexStatus;
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typedef struct EGL_TexSetup
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{
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/* the pixel format of the texture */
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EGL_PixelFormat pixFmt;
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/* the width of the texture in pixels */
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size_t width;
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/* the height of the texture in pixels */
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size_t height;
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/* the stide of the texture in bytes */
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size_t stride;
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}
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EGL_TexSetup;
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typedef struct EGL_TexUpdate
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{
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/* the type of this update */
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@@ -130,28 +89,12 @@ EGL_TextureOps;
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struct EGL_Texture
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{
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struct EGL_TextureOps ops;
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EGL * egl;
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GLuint sampler;
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RingBuffer textures;
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EGL_TexFormat format;
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bool formatValid;
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// needed for dmabuf
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size_t size;
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// for applying shaders
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struct ll * render;
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_Atomic(bool) updated;
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bool postProcessed;
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EGL_Model * model;
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unsigned int finalWidth, finalHeight;
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void * bindData;
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int bindDataSize;
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};
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bool egl_textureInit(EGL * egl, EGL_Texture ** texture, EGLDisplay * display,
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bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
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EGL_TexType type, bool streaming);
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void egl_textureFree(EGL_Texture ** tex);
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@@ -169,6 +112,16 @@ bool egl_textureUpdateFromDMA(EGL_Texture * texture,
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enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);
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static inline EGL_TexStatus egl_textureGet(EGL_Texture * texture, GLuint * tex,
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unsigned int * sizeX, unsigned int * sizeY)
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{
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if (sizeX)
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*sizeX = texture->format.width;
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if (sizeY)
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*sizeY = texture->format.height;
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return texture->ops.get(texture, tex);
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}
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enum EGL_TexStatus egl_textureBind(EGL_Texture * texture);
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typedef void * PostProcessHandle;
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