[client] egl: cleanup texture filtering/post-processing

This commit is contained in:
Geoffrey McRae
2021-08-11 18:53:36 +10:00
parent f78154d282
commit f0ea882165
23 changed files with 1289 additions and 612 deletions

View File

@@ -5,10 +5,10 @@ precision mediump float;
layout(location = 0) in vec2 uVertex;
layout(location = 1) in vec2 uUV;
out vec2 iFragCoord;
out vec2 fragCoord;
void main()
{
gl_Position = vec4(uVertex, 0.0, 1.0);
iFragCoord = uUV;
fragCoord = uUV;
}