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[client] egl: cleanup texture filtering/post-processing
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46
client/renderers/EGL/postprocess.h
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46
client/renderers/EGL/postprocess.h
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/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "filter.h"
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#include "texture.h"
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typedef struct EGL_PostProcess EGL_PostProcess;
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void egl_postProcessEarlyInit(void);
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bool egl_postProcessInit(EGL_PostProcess ** pp);
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void egl_postProcessFree(EGL_PostProcess ** pp);
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/* create and add a filter to this processor */
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bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops);
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/* render the imgui options
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* returns true if the filter needs to be re-run */
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bool egl_postProcessImgui(EGL_PostProcess * this);
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/* apply the filters to the supplied texture
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* targetX/Y is the final target output dimension hint if scalers are present */
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bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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unsigned int targetX, unsigned int targetY);
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GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
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unsigned int * outputX, unsigned int * outputY);
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