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[client] egl: cleanup texture filtering/post-processing
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@@ -46,6 +46,7 @@ bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount);
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void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
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bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
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bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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unsigned int outputHeight, const float x, const float y,
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const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
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LG_RendererRotate rotate, const struct DamageRects * rects);
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