[client] egl: cleanup texture filtering/post-processing

This commit is contained in:
Geoffrey McRae
2021-08-11 18:53:36 +10:00
parent f78154d282
commit f0ea882165
23 changed files with 1289 additions and 612 deletions

View File

@@ -46,6 +46,7 @@ bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
unsigned int outputHeight, const float x, const float y,
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
LG_RendererRotate rotate, const struct DamageRects * rects);