mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] egl: cleanup texture filtering/post-processing
This commit is contained in:
@@ -38,10 +38,8 @@
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#include "desktop_rgb.frag.h"
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#include "desktop_rgb.def.h"
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#include "basic.vert.h"
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#include "ffx_cas.frag.h"
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#include "ffx_fsr1_easu.frag.h"
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#include "ffx_fsr1_rcas.frag.h"
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#include "postprocess.h"
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#include "filters.h"
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struct DesktopShader
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{
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@@ -60,6 +58,7 @@ struct EGL_Desktop
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EGLDisplay * display;
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EGL_Texture * texture;
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GLuint sampler;
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struct DesktopShader shader;
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EGL_DesktopRects * mesh;
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CountedBuffer * matrix;
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@@ -67,7 +66,6 @@ struct EGL_Desktop
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// internals
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int width, height;
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LG_RendererRotate rotate;
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bool upscale;
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// scale algorithm
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int scaleAlgo;
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@@ -82,15 +80,8 @@ struct EGL_Desktop
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bool useDMA;
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LG_RendererFormat format;
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EGL_Shader * ffxFSR1[2];
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bool ffxFSR1Enable;
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PostProcessHandle ffxFSR1Handle[2];
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EGL_Uniform ffxFSR1Uniform;
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EGL_Shader * ffxCAS;
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bool ffxCASEnable;
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PostProcessHandle ffxCASHandle;
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EGL_Uniform ffxCASUniform;
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EGL_PostProcess * pp;
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_Atomic(bool) processFrame;
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};
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// forwards
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@@ -122,20 +113,6 @@ static bool egl_initDesktopShader(
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return true;
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}
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static void setupFilters(EGL_Desktop * desktop)
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{
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desktop->ffxFSR1Handle[0] =
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egl_textureAddFilter(desktop->texture, desktop->ffxFSR1[0],
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desktop->ffxFSR1Enable);
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desktop->ffxFSR1Handle[1] =
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egl_textureAddFilter(desktop->texture, desktop->ffxFSR1[1],
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desktop->ffxFSR1Enable);
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desktop->ffxCASHandle =
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egl_textureAddFilter(desktop->texture, desktop->ffxCAS,
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desktop->ffxCASEnable);
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}
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bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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bool useDMA, int maxRects)
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{
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@@ -150,7 +127,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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desktop->egl = egl;
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desktop->display = display;
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if (!egl_textureInit(egl, &desktop->texture, display,
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if (!egl_textureInit(&desktop->texture, display,
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useDMA ? EGL_TEXTYPE_DMABUF : EGL_TEXTYPE_FRAMEBUFFER, true))
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{
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DEBUG_ERROR("Failed to initialize the desktop texture");
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@@ -188,41 +165,14 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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desktop->scaleAlgo = option_get_int("egl", "scale" );
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desktop->useDMA = useDMA;
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// AMD FidelidyFX FSR
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egl_shaderInit(&desktop->ffxFSR1[0]);
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egl_shaderCompile(desktop->ffxFSR1[0],
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b_shader_basic_vert , b_shader_basic_vert_size,
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b_shader_ffx_fsr1_easu_frag, b_shader_ffx_fsr1_easu_frag_size);
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egl_shaderInit(&desktop->ffxFSR1[1]);
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egl_shaderCompile(desktop->ffxFSR1[1],
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b_shader_basic_vert , b_shader_basic_vert_size,
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b_shader_ffx_fsr1_rcas_frag, b_shader_ffx_fsr1_rcas_frag_size);
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desktop->ffxFSR1Enable = option_get_bool("eglFilter", "ffxFSR");
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desktop->ffxFSR1Uniform.type = EGL_UNIFORM_TYPE_1F;
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desktop->ffxFSR1Uniform.location =
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egl_shaderGetUniform(desktop->ffxFSR1[1], "uSharpness");
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desktop->ffxFSR1Uniform.f[0] =
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option_get_float("eglFilter", "ffxFSRSharpness");
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egl_shaderSetUniforms(desktop->ffxFSR1[1], &desktop->ffxFSR1Uniform, 1);
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// AMD FidelidyFX CAS
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egl_shaderInit(&desktop->ffxCAS);
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egl_shaderCompile(desktop->ffxCAS,
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b_shader_basic_vert , b_shader_basic_vert_size,
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b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size);
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desktop->ffxCASEnable = option_get_bool("eglFilter", "ffxCAS");
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desktop->ffxCASUniform.type = EGL_UNIFORM_TYPE_1F;
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desktop->ffxCASUniform.location =
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egl_shaderGetUniform(desktop->ffxCAS, "uSharpness");
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desktop->ffxCASUniform.f[0] =
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option_get_float("eglFilter", "ffxCASSharpness");
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egl_shaderSetUniforms(desktop->ffxCAS, &desktop->ffxCASUniform, 1);
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setupFilters(desktop);
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if (!egl_postProcessInit(&desktop->pp))
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{
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DEBUG_ERROR("Failed to initialize the post process manager");
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return false;
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}
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egl_postProcessAdd(desktop->pp, &egl_filterFFXFSR1Ops);
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egl_postProcessAdd(desktop->pp, &egl_filterFFXCASOps );
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return true;
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}
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@@ -258,9 +208,7 @@ void egl_desktopFree(EGL_Desktop ** desktop)
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egl_desktopRectsFree(&(*desktop)->mesh );
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countedBufferRelease(&(*desktop)->matrix );
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egl_shaderFree(&(*desktop)->ffxFSR1[0]);
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egl_shaderFree(&(*desktop)->ffxFSR1[1]);
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egl_shaderFree(&(*desktop)->ffxCAS);
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egl_postProcessFree(&(*desktop)->pp);
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free(*desktop);
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*desktop = NULL;
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@@ -304,81 +252,10 @@ void egl_desktopConfigUI(EGL_Desktop * desktop)
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igSliderInt("##nvgain", &desktop->nvGain, 0, desktop->nvMax, format, 0);
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igPopItemWidth();
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bool invalidateTex = false;
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// AMD FidelityFX FSR
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bool fsr1 = desktop->ffxFSR1Enable;
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igCheckbox("AMD FidelityFX FSR", &fsr1);
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if (fsr1 != desktop->ffxFSR1Enable)
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if (egl_postProcessImgui(desktop->pp))
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{
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desktop->ffxFSR1Enable = fsr1;
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egl_textureEnableFilter(desktop->ffxFSR1Handle[0],
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fsr1 && desktop->upscale);
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egl_textureEnableFilter(desktop->ffxFSR1Handle[1],
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fsr1 && desktop->upscale);
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invalidateTex = true;
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}
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float fsr1Sharpness = desktop->ffxFSR1Uniform.f[0];
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igText("Sharpness:");
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igSameLine(0.0f, -1.0f);
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igPushItemWidth(igGetWindowWidth() - igGetCursorPosX() -
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igGetStyle()->WindowPadding.x);
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igSliderFloat("##fsr1Sharpness", &fsr1Sharpness, 0.0f, 1.0f, NULL, 0);
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igPopItemWidth();
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if (fsr1Sharpness != desktop->ffxFSR1Uniform.f[0])
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{
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// enable FSR1 if the sharpness was changed
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if (!fsr1)
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{
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fsr1 = true;
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desktop->ffxFSR1Enable = fsr1;
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egl_textureEnableFilter(desktop->ffxFSR1Handle[0],
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fsr1 && desktop->upscale);
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egl_textureEnableFilter(desktop->ffxFSR1Handle[1],
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fsr1 && desktop->upscale);
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}
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desktop->ffxFSR1Uniform.f[0] = 2.0f - fsr1Sharpness * 2.0f;
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egl_shaderSetUniforms(desktop->ffxFSR1[1], &desktop->ffxFSR1Uniform, 1);
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invalidateTex = true;
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}
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// AMD FiedlityFX CAS
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bool cas = desktop->ffxCASEnable;
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igCheckbox("AMD FidelityFX CAS", &cas);
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if (cas != desktop->ffxCASEnable)
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{
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desktop->ffxCASEnable = cas;
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egl_textureEnableFilter(desktop->ffxCASHandle, cas);
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invalidateTex = true;
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}
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float casSharpness = desktop->ffxCASUniform.f[0];
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igText("Sharpness:");
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igSameLine(0.0f, -1.0f);
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igPushItemWidth(igGetWindowWidth() - igGetCursorPosX() -
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igGetStyle()->WindowPadding.x);
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igSliderFloat("##casSharpness", &casSharpness, 0.0f, 1.0f, NULL, 0);
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igPopItemWidth();
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if (casSharpness != desktop->ffxCASUniform.f[0])
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{
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// enable CAS if the sharpness was changed
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if (!cas)
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{
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cas = true;
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desktop->ffxCASEnable = cas;
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egl_textureEnableFilter(desktop->ffxCASHandle, cas);
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}
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desktop->ffxCASUniform.f[0] = casSharpness;
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egl_shaderSetUniforms(desktop->ffxCAS, &desktop->ffxCASUniform, 1);
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invalidateTex = true;
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}
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if (invalidateTex)
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{
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egl_textureInvalidate(desktop->texture);
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app_invalidateWindow(true);
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atomic_store(&desktop->processFrame, true);
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app_invalidateWindow(false);
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}
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}
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@@ -425,6 +302,12 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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return false;
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}
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glGenSamplers(1, &desktop->sampler);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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return true;
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}
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@@ -434,52 +317,43 @@ bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dma
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if (desktop->useDMA && dmaFd >= 0)
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{
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if (egl_textureUpdateFromDMA(desktop->texture, frame, dmaFd))
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{
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atomic_store(&desktop->processFrame, true);
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return true;
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}
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DEBUG_WARN("DMA update failed, disabling DMABUF imports");
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desktop->useDMA = false;
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egl_textureFree(&desktop->texture);
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if (!egl_textureInit(desktop->egl, &desktop->texture, desktop->display,
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if (!egl_textureInit(&desktop->texture, desktop->display,
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EGL_TEXTYPE_FRAMEBUFFER, true))
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{
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DEBUG_ERROR("Failed to initialize the desktop texture");
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return false;
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}
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setupFilters(desktop);
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if (!egl_desktopSetup(desktop, desktop->format))
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return false;
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}
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return egl_textureUpdateFromFrame(desktop->texture, frame, damageRects, damageRectsCount);
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if (egl_textureUpdateFromFrame(desktop->texture, frame,
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damageRects, damageRectsCount))
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{
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atomic_store(&desktop->processFrame, true);
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return true;
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}
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return false;
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}
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void egl_desktopResize(EGL_Desktop * desktop, int width, int height)
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{
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if (width > desktop->width && height > desktop->height)
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{
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desktop->upscale = true;
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if (desktop->ffxFSR1Enable)
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{
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egl_textureEnableFilter(desktop->ffxFSR1Handle[0], true);
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egl_textureEnableFilter(desktop->ffxFSR1Handle[1], true);
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}
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egl_textureSetFilterRes(desktop->ffxFSR1Handle[0], width, height);
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egl_textureSetFilterRes(desktop->ffxFSR1Handle[1], width, height);
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egl_textureSetFilterRes(desktop->ffxCASHandle , width, height);
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}
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else
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{
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desktop->upscale = false;
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egl_textureEnableFilter(desktop->ffxFSR1Handle[0], false);
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egl_textureEnableFilter(desktop->ffxFSR1Handle[1], false);
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egl_textureSetFilterRes(desktop->ffxCASHandle, 0, 0);
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}
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atomic_store(&desktop->processFrame, true);
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}
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bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
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bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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unsigned int outputHeight, const float x, const float y,
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const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
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LG_RendererRotate rotate, const struct DamageRects * rects)
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{
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@@ -492,10 +366,21 @@ bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
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int scaleAlgo = EGL_SCALE_NEAREST;
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struct Rect finalSize;
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egl_textureBind(desktop->texture);
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egl_textureGetFinalSize(desktop->texture, &finalSize);
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if (finalSize.x > desktop->width || finalSize.y > desktop->height)
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if (atomic_exchange(&desktop->processFrame, false))
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egl_postProcessRun(desktop->pp, desktop->texture, outputWidth, outputHeight);
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unsigned int finalSizeX, finalSizeY;
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GLuint texture = egl_postProcessGetOutput(desktop->pp,
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&finalSizeX, &finalSizeY);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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egl_resetViewport(desktop->egl);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindSampler(0, desktop->sampler);
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if (finalSizeX > desktop->width || finalSizeY > desktop->height)
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scaleType = EGL_DESKTOP_DOWNSCALE;
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switch (desktop->scaleAlgo)
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@@ -538,7 +423,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
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{
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.type = EGL_UNIFORM_TYPE_2I,
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.location = shader->uTextureSize,
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.i = { finalSize.x, finalSize.y },
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.i = { finalSizeX, finalSizeY },
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},
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{
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.type = EGL_UNIFORM_TYPE_M3x2FV,
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