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[idd] use the actual surface colorspace instead of guessing
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@@ -70,7 +70,8 @@ private:
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static void CompletionFunction(
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CD3D12CommandQueue * queue, bool result, void * param1, void * param2);
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bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer, unsigned dirtyRectCount);
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bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer, unsigned dirtyRectCount,
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DXGI_COLOR_SPACE_TYPE colorSpace);
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public:
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CSwapChainProcessor(IDDCX_MONITOR monitor, CIndirectDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
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