[client] egl: don't map the texture until it's needed

The texture buffer may still be in use if we try to re-map it
immediately, instead only map when we need it mapped, and unmap
immediately after advancing the offset allowing the render thread to
continue while the unmap operation occurs
This commit is contained in:
Geoffrey McRae
2020-05-30 16:50:27 +10:00
parent 67dec216d2
commit ede96fa486
2 changed files with 10 additions and 9 deletions

View File

@@ -1 +1 @@
B2-rc2-8-gfcbdf7ba4f+1
B2-rc2-9-g67dec216d2+1