[client] overlay: call igEnd before return

This commit is contained in:
Geoffrey McRae 2021-07-22 18:38:32 +10:00
parent 3b6ad957e3
commit eb5c588af9

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@ -56,8 +56,8 @@ static int fps_render(void * udata, bool interactive, struct Rect * windowRects,
if (maxRects == 0) if (maxRects == 0)
{ {
return -1;
igEnd(); igEnd();
return -1;
} }
ImVec2 size; ImVec2 size;
@ -68,6 +68,7 @@ static int fps_render(void * udata, bool interactive, struct Rect * windowRects,
windowRects[0].w = size.x; windowRects[0].w = size.x;
windowRects[0].h = size.y; windowRects[0].h = size.y;
igEnd(); igEnd();
return 1; return 1;
} }