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[client] added retard/resync counts for debugging
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@ -194,6 +194,9 @@ int renderThread(void * unused)
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uint64_t fpsStart = 0;
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uint64_t fpsTime = 0;
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unsigned int retardCount = 0;
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unsigned int resyncCount = 0;
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#define SYNC_WINDOW 2000
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while(state.running)
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@ -207,6 +210,7 @@ int renderThread(void * unused)
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// we shouldn't have a frame yet, retard the timing a bit
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if (header.dataPos != state.shm->dataPos)
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{
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++retardCount;
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if (pollDelay >= SYNC_WINDOW / 2)
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pollDelay -= SYNC_WINDOW / 2;
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else
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@ -220,7 +224,14 @@ int renderThread(void * unused)
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// if we timed out, wait for an interrupt or a timeout
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if (microtime() - loopStart > SYNC_WINDOW)
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{
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ivshmem_wait_irq(0, 1000000/30);
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if (ivshmem_wait_irq(0, 1000000/30) == IVSHMEM_WAIT_RESULT_OK)
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{
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// might be a spurious interrupt we didn't answer earlier
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if (header.dataPos == state.shm->dataPos)
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continue;
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++resyncCount;
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}
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break;
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}
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}
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@ -388,9 +399,9 @@ int renderThread(void * unused)
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textTexture = NULL;
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}
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char str[32];
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char str[128];
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const float avgFPS = 1000.0f / (((float)fpsTime / frameCount) / 1000.0f);
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snprintf(str, sizeof(str), "FPS: %8.4f, Sync: %5lu", avgFPS, pollDelay);
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snprintf(str, sizeof(str), "FPS: %8.4f, Retard: %d, Resync: %d", avgFPS, retardCount, resyncCount);
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SDL_Color color = {0xff, 0xff, 0xff};
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if (!(textSurface = TTF_RenderText_Blended(state.font, str, color)))
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{
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@ -716,7 +727,7 @@ int run()
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return -1;
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}
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state.font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf", 16);
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state.font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf", 14);
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if (!state.font)
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{
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DEBUG_ERROR("TTL_OpenFont Failed");
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