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[client] opengl: use the stride rather then rect width for padded widths
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@ -599,7 +599,7 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
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glBindTexture(GL_TEXTURE_2D , this->textures[FRAME_TEXTURE]);
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glBindTexture(GL_TEXTURE_2D , this->textures[FRAME_TEXTURE]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0] );
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0] );
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
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glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.stride );
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// copy the buffer to the texture
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// copy the buffer to the texture
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memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
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memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
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