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[client] imgui: darken background when rendering overlays
This replaces the alert that says whether the overlay is enabled or not. Also, we now always display the help menu in overlay mode.
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@ -671,6 +671,13 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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igNewFrame();
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if (g_state.overlayInput)
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{
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totalDamage = true;
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ImDrawList_AddRectFilled(igGetBackgroundDrawListNil(), (ImVec2) { 0.0f , 0.0f },
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g_state.io->DisplaySize, 0xCC000000, 0, 0);
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}
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// render the overlays
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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@ -137,15 +137,9 @@ static void bind_toggleOverlay(int sc, void * opaque)
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{
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g_state.overlayInput ^= true;
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if (g_state.overlayInput)
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{
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g_state.io->ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
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app_alert(LG_ALERT_INFO, "Overlay input enabled");
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}
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else
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{
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g_state.io->ConfigFlags |= ImGuiConfigFlags_NoMouse;
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app_alert(LG_ALERT_INFO, "Overlay input disabled");
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}
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}
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void keybind_register(void)
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@ -39,7 +39,7 @@ static void help_free(void * udata)
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static int help_render(void * udata, bool interactive, struct Rect * windowRects,
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int maxRects)
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{
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if (!g_state.escapeHelp)
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if (!g_state.escapeHelp && !g_state.overlayInput)
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return 0;
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ImVec2 * screen = overlayGetScreenSize();
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