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[idd/client] correct HDR luminance when PQ conversion is in use
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@@ -18,8 +18,8 @@ class CHDR16to10Effect : public CComputeEffect
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private:
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struct Consts
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{
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float ReferenceWhiteNits; // scRGB reference white in nits (typically 80)
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} m_consts = { 80.0f };
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float ReferenceWhiteNits; // scRGB reference white in nits (BT.2408 recommends 203)
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} m_consts = { 203.0f };
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ComPtr<ID3D12Resource> m_constBuffer;
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public:
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