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[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
Instead of damaging the entire surface when rendering a cursor move, we can use the EGL_KHR_swap_buffers_with_damage extension to only damage the part of the window covered by the cursor. This should reduce the cursor movement latency on Wayland.
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@@ -66,7 +66,7 @@ bool app_getProp(LG_DSProperty prop, void * ret);
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#ifdef ENABLE_EGL
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EGLDisplay app_getEGLDisplay(void);
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EGLNativeWindowType app_getEGLNativeWindow(void);
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface);
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count);
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#endif
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#ifdef ENABLE_OPENGL
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