[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates

Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
This commit is contained in:
Quantum
2021-05-11 16:49:39 -04:00
committed by Geoffrey McRae
parent f9a9953071
commit e70cfd84fb
14 changed files with 140 additions and 15 deletions

View File

@@ -930,7 +930,7 @@ static EGLNativeWindowType x11GetEGLNativeWindow(void)
return (EGLNativeWindowType)x11.window;
}
static void x11EGLSwapBuffers(EGLDisplay display, EGLSurface surface)
static void x11EGLSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count)
{
eglSwapBuffers(display, surface);
}