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[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
Instead of damaging the entire surface when rendering a cursor move, we can use the EGL_KHR_swap_buffers_with_damage extension to only damage the part of the window covered by the cursor. This should reduce the cursor movement latency on Wayland.
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@@ -114,5 +114,3 @@ bool waylandIsValidPointerPos(int x, int y)
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{
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return x >= 0 && x < wlWm.width && y >= 0 && y < wlWm.height;
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}
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