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https://github.com/gnif/LookingGlass.git
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[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
Instead of damaging the entire surface when rendering a cursor move, we can use the EGL_KHR_swap_buffers_with_damage extension to only damage the part of the window covered by the cursor. This should reduce the cursor movement latency on Wayland.
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@@ -41,6 +41,7 @@ bool waylandEGLInit(int w, int h)
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DEBUG_ERROR("Failed to create EGL window");
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return false;
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}
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return true;
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}
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@@ -68,9 +69,51 @@ EGLDisplay waylandGetEGLDisplay(void)
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return eglGetDisplay(native);
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}
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void waylandEGLSwapBuffers(EGLDisplay display, EGLSurface surface)
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void waylandEGLSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count)
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{
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eglSwapBuffers(display, surface);
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if (!wlWm.eglSwapWithDamageInit)
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{
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const char *exts = eglQueryString(display, EGL_EXTENSIONS);
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wlWm.eglSwapWithDamageInit = true;
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if (wl_proxy_get_version((struct wl_proxy *) wlWm.surface) < 4)
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DEBUG_INFO("Swapping buffers with damage: not supported, need wl_compositor v4");
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else if (strstr(exts, "EGL_KHR_swap_buffers_with_damage") && g_egl_dynProcs.eglSwapBuffersWithDamageKHR)
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{
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wlWm.eglSwapWithDamage = g_egl_dynProcs.eglSwapBuffersWithDamageKHR;
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DEBUG_INFO("Using EGL_KHR_swap_buffers_with_damage");
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}
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else if (strstr(exts, "EGL_EXT_swap_buffers_with_damage") && g_egl_dynProcs.eglSwapBuffersWithDamageEXT)
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{
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wlWm.eglSwapWithDamage = g_egl_dynProcs.eglSwapBuffersWithDamageEXT;
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DEBUG_INFO("Using EGL_EXT_swap_buffers_with_damage");
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}
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else
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DEBUG_INFO("Swapping buffers with damage: not supported");
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}
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if (wlWm.eglSwapWithDamage && count)
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{
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if (count * 4 > wlWm.eglDamageRectCount)
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{
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free(wlWm.eglDamageRects);
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wlWm.eglDamageRects = malloc(sizeof(EGLint) * count * 4);
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if (!wlWm.eglDamageRects)
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DEBUG_FATAL("Out of memory");
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wlWm.eglDamageRectCount = count * 4;
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}
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for (int i = 0; i < count; ++i)
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{
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wlWm.eglDamageRects[i*4+0] = damage[i].x;
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wlWm.eglDamageRects[i*4+1] = damage[i].y;
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wlWm.eglDamageRects[i*4+2] = damage[i].w;
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wlWm.eglDamageRects[i*4+3] = damage[i].h;
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}
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wlWm.eglSwapWithDamage(display, surface, wlWm.eglDamageRects, count);
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}
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else
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eglSwapBuffers(display, surface);
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if (wlWm.needsResize)
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{
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@@ -169,6 +212,6 @@ void waylandGLSetSwapInterval(int interval)
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void waylandGLSwapBuffers(void)
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{
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waylandEGLSwapBuffers(wlWm.glDisplay, wlWm.glSurface);
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waylandEGLSwapBuffers(wlWm.glDisplay, wlWm.glSurface, NULL, 0);
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}
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#endif
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