[common] vector: eliminate double allocation when possible

This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
This commit is contained in:
Quantum
2021-08-27 00:27:16 -04:00
committed by Geoffrey McRae
parent ba527761ef
commit e6df0acad9
5 changed files with 61 additions and 44 deletions

View File

@@ -38,7 +38,7 @@ static const EGL_FilterOps * EGL_Filters[] =
struct EGL_PostProcess
{
Vector * filters;
Vector filters;
GLuint output;
unsigned int outputX, outputY;
_Atomic(bool) modified;
@@ -74,8 +74,8 @@ static void configUI(void * opaque, int * id)
igGetWindowPos(&window);
igGetMousePos(&pos);
EGL_Filter ** filters = vector_data(this->filters);
size_t count = vector_size(this->filters);
EGL_Filter ** filters = vector_data(&this->filters);
size_t count = vector_size(&this->filters);
for (size_t i = 0; i < count; ++i)
{
EGL_Filter * filter = filters[i];
@@ -144,8 +144,7 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
return false;
}
this->filters = vector_create(sizeof(EGL_Filter *), ARRAY_LENGTH(EGL_Filters));
if (!this->filters)
if (!vector_create(&this->filters, sizeof(EGL_Filter *), ARRAY_LENGTH(EGL_Filters)))
{
DEBUG_ERROR("Failed to allocate the filter list");
goto error_this;
@@ -164,7 +163,7 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
return true;
error_filters:
vector_free(this->filters);
vector_destroy(&this->filters);
error_this:
free(this);
@@ -178,13 +177,10 @@ void egl_postProcessFree(EGL_PostProcess ** pp)
EGL_PostProcess * this = *pp;
if (this->filters)
{
EGL_Filter ** filter;
vector_forEachRef(filter, this->filters)
egl_filterFree(filter);
vector_free(this->filters);
}
EGL_Filter ** filter;
vector_forEachRef(filter, &this->filters)
egl_filterFree(filter);
vector_destroy(&this->filters);
egl_modelFree(&this->model);
free(this);
@@ -197,7 +193,7 @@ bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
if (!egl_filterInit(ops, &filter))
return false;
vector_push(this->filters, &filter);
vector_push(&this->filters, &filter);
return true;
}
@@ -219,7 +215,7 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
atomic_store(&this->modified, false);
EGL_Filter * filter;
vector_forEach(filter, this->filters)
vector_forEach(filter, &this->filters)
{
egl_filterSetOutputResHint(filter, targetX, targetY);
egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY);