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https://github.com/gnif/LookingGlass.git
synced 2024-11-14 01:58:25 +00:00
[client] audio: refactor audio
to playback
and add record
funcs
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parent
34e5f7e968
commit
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@ -264,9 +264,12 @@ struct LG_AudioDevOps LGAD_PipeWire =
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.name = "PipeWire",
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.init = pipewire_init,
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.free = pipewire_free,
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.playback =
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{
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.start = pipewire_start,
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.play = pipewire_play,
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.stop = pipewire_stop,
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.volume = pipewire_volume,
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.mute = pipewire_mute
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}
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};
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@ -346,9 +346,12 @@ struct LG_AudioDevOps LGAD_PulseAudio =
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.name = "PulseAudio",
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.init = pulseaudio_init,
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.free = pulseaudio_free,
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.playback =
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{
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.start = pulseaudio_start,
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.play = pulseaudio_play,
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.stop = pulseaudio_stop,
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.volume = pulseaudio_volume,
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.mute = pulseaudio_mute
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}
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};
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@ -38,7 +38,9 @@ struct LG_AudioDevOps
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/* final free */
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void (*free)(void);
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/* setup the playback audio stream
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struct
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{
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/* start the playback audio stream
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* Note: currently SPICE only supports S16 samples so always assume so
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*/
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void (*start)(int channels, int sampleRate);
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@ -56,14 +58,27 @@ struct LG_AudioDevOps
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/* [optional] called to set muting of the output */
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void (*mute)(bool mute);
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}
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playback;
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struct
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{
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/* start the record stream
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* Note: currently SPICE only supports S16 samples so always assume so
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*/
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void (*start)(int channels, int sampleRate,
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void (*dataFn)(uint8_t * data, int size));
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/* called when SPICE reports the audio stream has stopped */
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void (*stop)(void);
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/* [optional] called to set the volume of the channels */
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void (*volume)(int channels, const uint16_t volume[]);
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/* [optional] called to set muting of the input */
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void (*mute)(bool mute);
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}
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record;
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};
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#define ASSERT_LG_AUDIODEV_VALID(x) \
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DEBUG_ASSERT((x)->name ); \
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DEBUG_ASSERT((x)->init ); \
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DEBUG_ASSERT((x)->free ); \
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DEBUG_ASSERT((x)->start ); \
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DEBUG_ASSERT((x)->play ); \
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DEBUG_ASSERT((x)->stop );
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#endif
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@ -765,7 +765,7 @@ int main_frameThread(void * unused)
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return 0;
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}
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void audioStart(int channels, int sampleRate, PSAudioFormat format,
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void playbackStart(int channels, int sampleRate, PSAudioFormat format,
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uint32_t time)
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{
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/*
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@ -795,46 +795,46 @@ void audioStart(int channels, int sampleRate, PSAudioFormat format,
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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if (g_state.audioStarted)
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if (g_state.playbackStarted)
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{
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if (channels != lastChannels || sampleRate != lastSampleRate)
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g_state.audioDev->stop();
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g_state.audioDev->playback.stop();
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else
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return;
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}
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lastChannels = channels;
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lastSampleRate = sampleRate;
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g_state.audioStarted = true;
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g_state.playbackStarted = true;
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DEBUG_INFO("%d channels @ %dHz", channels, sampleRate);
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g_state.audioDev->start(channels, sampleRate);
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g_state.audioDev->playback.start(channels, sampleRate);
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}
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}
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static void audioStop(void)
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static void playbackStop(void)
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{
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if (g_state.audioDev)
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g_state.audioDev->stop();
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g_state.audioStarted = false;
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g_state.audioDev->playback.stop();
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g_state.playbackStarted = false;
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}
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static void audioVolume(int channels, const uint16_t volume[])
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static void playbackVolume(int channels, const uint16_t volume[])
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{
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if (g_state.audioDev && g_state.audioDev->volume)
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g_state.audioDev->volume(channels, volume);
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if (g_state.audioDev && g_state.audioDev->playback.volume)
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g_state.audioDev->playback.volume(channels, volume);
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}
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static void audioMute(bool mute)
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static void playbackMute(bool mute)
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{
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if (g_state.audioDev && g_state.audioDev->mute)
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g_state.audioDev->mute(mute);
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if (g_state.audioDev && g_state.audioDev->playback.mute)
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g_state.audioDev->playback.mute(mute);
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}
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static void audioData(uint8_t * data, size_t size)
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static void playbackData(uint8_t * data, size_t size)
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{
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if (g_state.audioDev)
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g_state.audioDev->play(data, size);
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g_state.audioDev->playback.play(data, size);
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}
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static void checkUUID(void)
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@ -900,11 +900,11 @@ int spiceThread(void * arg)
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.playback =
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{
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.enable = g_params.useSpiceAudio,
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.start = audioStart,
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.volume = audioVolume,
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.mute = audioMute,
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.stop = audioStop,
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.data = audioData
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.start = playbackStart,
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.volume = playbackVolume,
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.mute = playbackMute,
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.stop = playbackStop,
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.data = playbackData
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}
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};
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@ -141,7 +141,7 @@ struct AppState
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bool autoIdleInhibitState;
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struct LG_AudioDevOps * audioDev;
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bool audioStarted;
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bool playbackStarted;
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};
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struct AppParams
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