[client] egl: properly clear the letterbox areas

This commit is contained in:
Geoffrey McRae 2021-08-07 03:28:52 +10:00
parent ad256e0b00
commit e5a138d854

View File

@ -856,21 +856,21 @@ inline static void renderLetterBox(struct Inst * this)
if (hLB) if (hLB)
{ {
glScissor(0.0f, 0.0f, this->destRect.x, this->height); glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
float x2 = this->destRect.x + this->destRect.w; float x2 = this->destRect.x + this->destRect.w;
glScissor(x2, 0.0f, this->width - x2, this->height); glScissor(x2, 0.0f, this->width - x2 - 0.5f, this->height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
} }
if (vLB) if (vLB)
{ {
glScissor(0.0f, 0.0f, this->width, this->destRect.y); glScissor(0.0f, 0.0f, this->width, this->destRect.y + 0.5f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
float y2 = this->destRect.y + this->destRect.h; float y2 = this->destRect.y + this->destRect.h;
glScissor(0.0f, y2, this->width, this->height - y2); glScissor(0.0f, y2, this->width, this->height - y2 - 0.5f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
} }