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[host] added YUV420 output support
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@@ -359,11 +359,16 @@
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<MASM Include="..\common\memcpySSE.asm" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shaders\BGRAtoNV12.hlsl">
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<FxCompile Include="Shaders\Pixel.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput>
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</FxCompile>
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<FxCompile Include="Shaders\RGBtoYUV.hlsl">
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<FileType>HLSL</FileType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_BGRAtoNV12</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\BGRAtoNV12.h</HeaderFileOutput>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
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</FxCompile>
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<FxCompile Include="Shaders\Vertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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