mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[host] added YUV420 output support
This commit is contained in:
@@ -30,7 +30,6 @@ DXGI::DXGI() :
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m_device(),
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m_deviceContext(),
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m_dup(),
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m_texture(),
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m_pointer(NULL)
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{
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}
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@@ -152,8 +151,8 @@ bool DXGI::Initialize(CaptureOptions * options)
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m_frameType = FRAME_TYPE_ARGB;
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for(CaptureOptions::const_iterator it = m_options->cbegin(); it != m_options->cend(); ++it)
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{
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if (_stricmp(*it, "h264") == 0) m_frameType = FRAME_TYPE_H264;
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if (_stricmp(*it, "nv12") == 0) m_frameType = FRAME_TYPE_NV12;
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if (_stricmp(*it, "h264" ) == 0) m_frameType = FRAME_TYPE_H264;
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if (_stricmp(*it, "yuv420") == 0) m_frameType = FRAME_TYPE_YUV420;
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}
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if (m_frameType == FRAME_TYPE_H264)
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@@ -162,9 +161,9 @@ bool DXGI::Initialize(CaptureOptions * options)
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bool ok = false;
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switch (m_frameType)
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{
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case FRAME_TYPE_ARGB: ok = InitRawCapture (); break;
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case FRAME_TYPE_NV12: ok = InitNV12Capture(); break;
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case FRAME_TYPE_H264: ok = InitH264Capture(); break;
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case FRAME_TYPE_ARGB : ok = InitRawCapture (); break;
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case FRAME_TYPE_YUV420: ok = InitYUV420Capture(); break;
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case FRAME_TYPE_H264 : ok = InitH264Capture (); break;
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}
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if (!ok)
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@@ -221,7 +220,7 @@ bool DXGI::InitRawCapture()
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texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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texDesc.MiscFlags = 0;
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HRESULT status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture);
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HRESULT status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture[0]);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create texture", status);
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@@ -231,9 +230,11 @@ bool DXGI::InitRawCapture()
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return true;
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}
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bool DXGI::InitNV12Capture()
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bool DXGI::InitYUV420Capture()
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{
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HRESULT status;
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D3D11_TEXTURE2D_DESC texDesc;
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ZeroMemory(&texDesc, sizeof(texDesc));
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texDesc.Width = m_width;
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texDesc.Height = m_height;
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@@ -242,12 +243,29 @@ bool DXGI::InitNV12Capture()
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texDesc.SampleDesc.Count = 1;
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texDesc.SampleDesc.Quality = 0;
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texDesc.Usage = D3D11_USAGE_STAGING;
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texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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texDesc.Format = DXGI_FORMAT_R8_UNORM;
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texDesc.BindFlags = 0;
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texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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texDesc.MiscFlags = 0;
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HRESULT status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture);
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status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture[0]);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create texture", status);
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return false;
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}
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texDesc.Width /= 2;
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texDesc.Height /= 2;
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status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture[1]);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create texture", status);
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return false;
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}
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status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture[2]);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create texture", status);
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@@ -255,7 +273,7 @@ bool DXGI::InitNV12Capture()
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}
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m_textureConverter = new TextureConverter();
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, DXGI_FORMAT_NV12))
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, FRAME_TYPE_YUV420))
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return false;
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return true;
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@@ -264,7 +282,7 @@ bool DXGI::InitNV12Capture()
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bool DXGI::InitH264Capture()
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{
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m_textureConverter = new TextureConverter();
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, DXGI_FORMAT_NV12))
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, FRAME_TYPE_YUV420))
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return false;
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m_h264 = new MFT::H264();
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@@ -297,13 +315,9 @@ void DXGI::DeInitialize()
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m_pointerBufSize = 0;
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}
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if (m_surfaceMapped)
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{
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m_deviceContext->Unmap(m_texture, 0);
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m_surfaceMapped = false;
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}
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SafeRelease(&m_texture);
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SafeRelease(&m_texture[0]);
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SafeRelease(&m_texture[1]);
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SafeRelease(&m_texture[2]);
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SafeRelease(&m_dup);
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SafeRelease(&m_output);
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SafeRelease(&m_deviceContext);
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@@ -493,54 +507,10 @@ GrabStatus Capture::DXGI::ReleaseFrame()
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GrabStatus Capture::DXGI::GrabFrameRaw(FrameInfo & frame, struct CursorInfo & cursor)
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{
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GrabStatus result;
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ID3D11Texture2DPtr src;
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bool timeout;
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result = GrabFrameTexture(frame, cursor, src, timeout);
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if (timeout)
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return GRAB_STATUS_TIMEOUT;
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if (result != GRAB_STATUS_OK)
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return result;
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if (m_surfaceMapped)
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{
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m_deviceContext->Unmap(m_texture, 0);
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m_surfaceMapped = false;
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}
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m_deviceContext->CopyResource(m_texture, src);
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SafeRelease(&src);
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result = ReleaseFrame();
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if (result != GRAB_STATUS_OK)
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return result;
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HRESULT status;
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status = m_deviceContext->Map(m_texture, 0, D3D11_MAP_READ, 0, &m_mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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DeInitialize();
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return GRAB_STATUS_ERROR;
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}
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m_surfaceMapped = true;
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frame.pitch = m_mapping.RowPitch;
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frame.stride = m_mapping.RowPitch >> 2;
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const unsigned int size = m_height * m_mapping.RowPitch;
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memcpySSE(frame.buffer, m_mapping.pData, LG_MIN(size, frame.bufferSize));
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return GRAB_STATUS_OK;
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}
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GrabStatus Capture::DXGI::GrabFrameNV12(struct FrameInfo & frame, struct CursorInfo & cursor)
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{
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GrabStatus result;
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ID3D11Texture2DPtr texture;
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bool timeout;
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GrabStatus result;
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ID3D11Texture2DPtr texture;
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bool timeout;
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D3D11_MAPPED_SUBRESOURCE mapping;
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result = GrabFrameTexture(frame, cursor, texture, timeout);
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if (timeout)
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@@ -549,19 +519,7 @@ GrabStatus Capture::DXGI::GrabFrameNV12(struct FrameInfo & frame, struct CursorI
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if (result != GRAB_STATUS_OK)
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return result;
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if (!m_textureConverter->Convert(texture))
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{
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SafeRelease(&texture);
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return GRAB_STATUS_ERROR;
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}
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if (m_surfaceMapped)
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{
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m_deviceContext->Unmap(m_texture, 0);
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m_surfaceMapped = false;
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}
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m_deviceContext->CopyResource(m_texture, texture);
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m_deviceContext->CopyResource(m_texture[0], texture);
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SafeRelease(&texture);
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result = ReleaseFrame();
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@@ -569,26 +527,94 @@ GrabStatus Capture::DXGI::GrabFrameNV12(struct FrameInfo & frame, struct CursorI
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return result;
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HRESULT status;
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status = m_deviceContext->Map(m_texture, 0, D3D11_MAP_READ, 0, &m_mapping);
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status = m_deviceContext->Map(m_texture[0], 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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DeInitialize();
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return GRAB_STATUS_ERROR;
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}
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m_surfaceMapped = true;
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frame.pitch = m_mapping.RowPitch;
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frame.stride = m_mapping.RowPitch >> 2;
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frame.pitch = mapping.RowPitch;
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frame.stride = mapping.RowPitch >> 2;
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const unsigned int size = m_height * m_mapping.RowPitch;
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memcpySSE(frame.buffer, m_mapping.pData, LG_MIN(size, frame.bufferSize));
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const unsigned int size = m_height * mapping.RowPitch;
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memcpySSE(frame.buffer, mapping.pData, LG_MIN(size, frame.bufferSize));
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m_deviceContext->Unmap(m_texture[0], 0);
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return GRAB_STATUS_OK;
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}
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GrabStatus Capture::DXGI::GrabFrameYUV420(struct FrameInfo & frame, struct CursorInfo & cursor)
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{
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GrabStatus result;
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ID3D11Texture2DPtr texture;
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bool timeout;
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result = GrabFrameTexture(frame, cursor, texture, timeout);
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if (timeout)
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return GRAB_STATUS_TIMEOUT;
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if (result != GRAB_STATUS_OK)
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return result;
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TextureList planes;
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if (!m_textureConverter->Convert(texture, planes))
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{
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SafeRelease(&texture);
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return GRAB_STATUS_ERROR;
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}
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SafeRelease(&texture);
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for(int i = 0; i < 3; ++i)
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{
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ID3D11Texture2DPtr t = planes.at(i);
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m_deviceContext->CopyResource(m_texture[i], planes.at(i));
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SafeRelease(&t);
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}
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result = ReleaseFrame();
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if (result != GRAB_STATUS_OK)
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return result;
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uint8_t * data = (uint8_t *)frame.buffer;
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size_t remain = frame.bufferSize;
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for(int i = 0; i < 3; ++i)
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{
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HRESULT status;
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = m_deviceContext->Map(m_texture[i], 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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DeInitialize();
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return GRAB_STATUS_ERROR;
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}
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const unsigned int size = m_height * mapping.RowPitch;
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if (size > remain)
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{
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m_deviceContext->Unmap(m_texture[i], 0);
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DEBUG_ERROR("Too much data to fit in buffer");
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return GRAB_STATUS_ERROR;
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}
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memcpySSE(data, mapping.pData, size);
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data += size;
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remain -= size;
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m_deviceContext->Unmap(m_texture[i], 0);
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}
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frame.pitch = m_width;
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frame.stride = m_width;
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return GRAB_STATUS_OK;
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}
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GrabStatus Capture::DXGI::GrabFrameH264(struct FrameInfo & frame, struct CursorInfo & cursor)
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{
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return GRAB_STATUS_ERROR;
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#if 0
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while(true)
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{
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unsigned int events = m_h264->Process();
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@@ -631,6 +657,7 @@ GrabStatus Capture::DXGI::GrabFrameH264(struct FrameInfo & frame, struct CursorI
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return GRAB_STATUS_OK;
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}
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}
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#endif
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}
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GrabStatus DXGI::GrabFrame(struct FrameInfo & frame, struct CursorInfo & cursor)
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@@ -640,8 +667,8 @@ GrabStatus DXGI::GrabFrame(struct FrameInfo & frame, struct CursorInfo & cursor)
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switch (m_frameType)
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{
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case FRAME_TYPE_NV12: return GrabFrameNV12(frame, cursor);
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case FRAME_TYPE_H264: return GrabFrameH264(frame, cursor);
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case FRAME_TYPE_YUV420: return GrabFrameYUV420(frame, cursor);
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case FRAME_TYPE_H264 : return GrabFrameH264 (frame, cursor);
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}
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return GrabFrameRaw(frame, cursor);
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@@ -60,13 +60,13 @@ namespace Capture
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private:
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bool InitRawCapture();
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bool InitNV12Capture();
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bool InitYUV420Capture();
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bool InitH264Capture();
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GrabStatus GrabFrameTexture(struct FrameInfo & frame, struct CursorInfo & cursor, ID3D11Texture2DPtr & texture, bool & timeout);
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GrabStatus ReleaseFrame();
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GrabStatus GrabFrameRaw (struct FrameInfo & frame, struct CursorInfo & cursor);
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GrabStatus GrabFrameNV12 (struct FrameInfo & frame, struct CursorInfo & cursor);
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GrabStatus GrabFrameYUV420 (struct FrameInfo & frame, struct CursorInfo & cursor);
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GrabStatus GrabFrameH264 (struct FrameInfo & frame, struct CursorInfo & cursor);
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CaptureOptions * m_options;
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@@ -83,9 +83,7 @@ namespace Capture
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IDXGIOutput1Ptr m_output;
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IDXGIOutputDuplicationPtr m_dup;
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bool m_releaseFrame;
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ID3D11Texture2DPtr m_texture;
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D3D11_MAPPED_SUBRESOURCE m_mapping;
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bool m_surfaceMapped;
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ID3D11Texture2DPtr m_texture[3];
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TextureConverter * m_textureConverter;
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MFT::H264 * m_h264;
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