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@@ -133,6 +133,24 @@ void app_updateCursorPos(double x, double y)
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g_cursor.pos.y = y;
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}
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void app_handleFocusEvent(bool focused)
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{
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if (!app_inputEnabled())
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return;
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if (params.grabKeyboardOnFocus)
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{
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if (focused)
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g_state.ds->grabKeyboard();
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else
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g_state.ds->ungrabKeyboard();
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}
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g_state.focused = focused;
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g_cursor.realign = true;
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g_state.ds->realignPointer();
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}
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static void alignToGuest(void)
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{
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if (SDL_HasEvent(e_SDLEvent))
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@@ -921,19 +939,22 @@ static void cursorToInt(double ex, double ey, int *x, int *y)
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static void setCursorInView(bool enable)
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{
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// if we don't have focus don't do anything
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// if the state has not changed, don't do anything else
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if (g_cursor.inView == enable)
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return;
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if (enable && !g_state.focused)
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return;
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g_cursor.inView = enable;
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g_cursor.draw = params.alwaysShowCursor ? true : enable;
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g_cursor.redraw = true;
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/* if the display server does not support warp, then we can not operate in
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* always relative mode and we should not grab the pointer */
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bool warpSupport = true;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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g_cursor.inView = enable;
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g_cursor.draw = params.alwaysShowCursor ? true : enable;
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g_cursor.redraw = true;
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g_cursor.warpState = enable ? WARP_STATE_ON : WARP_STATE_OFF;
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if (enable)
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@@ -951,7 +972,12 @@ static void setCursorInView(bool enable)
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if (warpSupport)
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g_state.ds->ungrabPointer();
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if (!g_cursor.grab)
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g_cursor.realign = true;
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}
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g_cursor.warpState = WARP_STATE_ON;
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}
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void app_handleMouseGrabbed(double ex, double ey)
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@@ -985,16 +1011,14 @@ void app_handleMouseGrabbed(double ex, double ey)
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static void guestCurToLocal(struct DoublePoint *local)
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{
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local->x = (g_cursor.guest.x + g_cursor.guest.hx) / g_cursor.scale.x;
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local->y = (g_cursor.guest.y + g_cursor.guest.hy) / g_cursor.scale.y;
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local->x = g_state.dstRect.x +
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(g_cursor.guest.x + g_cursor.guest.hx) / g_cursor.scale.x;
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local->y = g_state.dstRect.y +
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(g_cursor.guest.y + g_cursor.guest.hy) / g_cursor.scale.y;
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}
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void app_handleMouseNormal(double ex, double ey)
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{
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/* do not pass mouse events to the guest if we do not have focus */
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if (!g_state.focused)
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return;
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// prevent cursor handling outside of capture if the position is not known
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if (!g_cursor.guest.valid)
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return;
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@@ -1007,8 +1031,6 @@ void app_handleMouseNormal(double ex, double ey)
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}
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bool testExit = true;
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/* if the cursor was outside the viewport, check if it moved in */
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if (!g_cursor.inView)
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{
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const bool inView =
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@@ -1017,32 +1039,42 @@ void app_handleMouseNormal(double ex, double ey)
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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if (inView)
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{
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setCursorInView(true);
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struct DoublePoint guest =
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{
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.x = (g_cursor.pos.x - g_state.dstRect.x) * g_cursor.scale.x,
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.y = (g_cursor.pos.y - g_state.dstRect.y) * g_cursor.scale.y
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};
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/* add the difference to the offset */
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ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
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ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
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/* don't test for an exit as we just entered, we can get into a enter/exit
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* loop otherwise */
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testExit = false;
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}
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else
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{
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/* nothing to do if the cursor is not in the guest window */
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return;
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}
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setCursorInView(inView);
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}
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/* if we are in "autoCapture" and the delta was large don't test for exit */
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/* nothing to do if we are outside the viewport */
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if (!g_cursor.inView)
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return;
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/*
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* do not pass mouse events to the guest if we do not have focus, this must be
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* done after the inView test has been performed so that when focus is gained
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* we know if we should be drawing the cursor.
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*/
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if (!g_state.focused)
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return;
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/* if we have been instructed to realign */
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if (g_cursor.realign)
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{
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g_cursor.realign = false;
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struct DoublePoint guest =
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{
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.x = (g_cursor.pos.x - g_state.dstRect.x) * g_cursor.scale.x,
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.y = (g_cursor.pos.y - g_state.dstRect.y) * g_cursor.scale.y
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};
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/* add the difference to the offset */
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ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
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ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
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/* don't test for an exit as we just entered, we can get into a enter/exit
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* loop otherwise */
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testExit = false;
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}
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/* if we are in "autoCapture" and the delta was large don't test for exit */
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if (params.autoCapture &&
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(fabs(ex) > 100.0 / g_cursor.scale.x || fabs(ey) > 100.0 / g_cursor.scale.y))
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testExit = false;
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@@ -1053,17 +1085,15 @@ void app_handleMouseNormal(double ex, double ey)
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/* check if the move would push the cursor outside the guest's viewport */
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if (testExit && (
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local.x + ex < 0.0 ||
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local.y + ey < 0.0 ||
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local.x + ex >= g_state.dstRect.w ||
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local.y + ey >= g_state.dstRect.h))
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local.x + ex < g_state.dstRect.x ||
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local.y + ey < g_state.dstRect.y ||
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local.x + ex >= g_state.dstRect.x + g_state.dstRect.w ||
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local.y + ey >= g_state.dstRect.y + g_state.dstRect.h))
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{
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local.x += ex;
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local.y += ey;
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const int tx = ((local.x <= 0.0) ? floor(local.x) : ceil(local.x)) +
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g_state.dstRect.x;
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const int ty = ((local.y <= 0.0) ? floor(local.y) : ceil(local.y)) +
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g_state.dstRect.y;
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const int tx = (local.x <= 0.0) ? floor(local.x) : ceil(local.x);
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const int ty = (local.y <= 0.0) ? floor(local.y) : ceil(local.y);
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if (isValidCursorLocation(
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g_state.windowPos.x + g_state.border.x + tx,
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@@ -1077,6 +1107,7 @@ void app_handleMouseNormal(double ex, double ey)
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/* ungrab the pointer and move the local cursor to the exit point */
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g_state.ds->ungrabPointer();
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warpPointer(tx, ty, true);
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return;
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}
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@@ -1133,8 +1164,7 @@ void app_handleMouseBasic()
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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if (inView != g_cursor.inView)
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setCursorInView(inView);
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setCursorInView(inView);
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if (g_cursor.guest.dpiScale == 0)
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return;
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@@ -1194,7 +1224,7 @@ void app_handleResizeEvent(int w, int h)
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void app_handleWindowLeave(void)
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{
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g_cursor.inWindow = false;
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g_cursor.inView = false;
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setCursorInView(false);
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if (!app_inputEnabled())
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return;
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@@ -1209,6 +1239,8 @@ void app_handleWindowEnter(void)
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g_cursor.inWindow = true;
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if (!app_inputEnabled())
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return;
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g_cursor.realign = true;
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}
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static void setGrab(bool enable)
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@@ -1241,8 +1273,7 @@ static void setGrabQuiet(bool enable)
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if (enable)
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{
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if (!g_cursor.inView)
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setCursorInView(true);
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setCursorInView(true);
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if (params.grabKeyboard)
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g_state.ds->grabKeyboard();
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@@ -1268,7 +1299,7 @@ static void setGrabQuiet(bool enable)
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alignToGuest();
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if (g_cursor.grab)
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g_cursor.inView = true;
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setCursorInView(true);
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}
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int eventFilter(void * userdata, SDL_Event * event)
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@@ -1319,21 +1350,11 @@ int eventFilter(void * userdata, SDL_Event * event)
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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g_state.focused = true;
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if (!app_inputEnabled())
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break;
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if (params.grabKeyboardOnFocus)
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g_state.ds->grabKeyboard();
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app_handleFocusEvent(true);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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g_state.focused = false;
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if (!app_inputEnabled())
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break;
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if (params.grabKeyboardOnFocus)
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g_state.ds->ungrabKeyboard();
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app_handleFocusEvent(false);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@@ -1715,6 +1736,7 @@ static int lg_run(void)
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SET_FALLBACK(grabPointer);
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SET_FALLBACK(ungrabKeyboard);
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SET_FALLBACK(warpPointer);
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SET_FALLBACK(realignPointer);
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SET_FALLBACK(cbInit);
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SET_FALLBACK(cbNotice);
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SET_FALLBACK(cbRelease);
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