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https://github.com/gnif/LookingGlass.git
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[client] rename fpsLimit
to fpsMin
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parent
4580b18b04
commit
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@ -175,8 +175,8 @@ static struct Option options[] =
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},
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{
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.module = "win",
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.name = "fpsLimit",
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.description = "Frame rate limit (0 = disable - not recommended, -1 = auto detect)",
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.name = "fpsMinimum",
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.description = "Frame rate minimum (0 = disable - not recommended, -1 = auto detect)",
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.shortopt = 'K',
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.type = OPTION_TYPE_INT,
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.value.x_int = -1,
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@ -382,7 +382,7 @@ bool config_load(int argc, char * argv[])
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params.borderless = option_get_bool ("win", "borderless" );
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params.fullscreen = option_get_bool ("win", "fullScreen" );
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params.maximize = option_get_bool ("win", "maximize" );
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params.fpsLimit = option_get_int ("win", "fpsLimit" );
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params.fpsMin = option_get_int ("win", "fpsMin" );
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params.showFPS = option_get_bool ("win", "showFPS" );
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params.ignoreQuit = option_get_bool ("win", "ignoreQuit" );
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params.noScreensaver = option_get_bool ("win", "noScreensaver");
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@ -152,8 +152,6 @@ static int renderThread(void * unused)
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while(state.running)
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{
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clock_gettime(CLOCK_REALTIME, &time);
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if (state.lgrResize)
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{
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if (state.lgr)
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@ -193,6 +191,7 @@ static int renderThread(void * unused)
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state.resizeDone = true;
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}
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clock_gettime(CLOCK_REALTIME, &time);
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uint64_t nsec = time.tv_nsec + state.frameTime;
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if(nsec > 1e9)
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{
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@ -1301,7 +1300,7 @@ static int lg_run()
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updatePositionInfo();
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//Auto detect active monitor refresh rate for FPS Limit if no FPS Limit was passed.
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if (params.fpsLimit == -1)
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if (params.fpsMin == -1)
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{
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SDL_DisplayMode current;
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if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(state.window), ¤t) == 0)
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@ -1310,14 +1309,14 @@ static int lg_run()
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}
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else
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{
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DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS Limit: 60");
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DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS minimum of 60");
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state.frameTime = 1e9 / 60;
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}
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}
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else
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{
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DEBUG_INFO("Using the FPS Limit from args: %d", params.fpsLimit);
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state.frameTime = 1e9 / params.fpsLimit;
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DEBUG_INFO("Using the FPS minimum from args: %d", params.fpsMin);
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state.frameTime = 1e9 / params.fpsMin;
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}
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register_key_binds();
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@ -109,7 +109,7 @@ struct AppParams
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bool center;
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int x, y;
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unsigned int w, h;
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unsigned int fpsLimit;
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unsigned int fpsMin;
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bool showFPS;
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bool useSpiceInput;
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bool useSpiceClipboard;
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@ -151,4 +151,4 @@ struct KeybindHandle
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// forwards
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extern struct AppState state;
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extern struct AppParams params;
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extern struct AppParams params;
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