[client] rename fpsLimit to fpsMin

This commit is contained in:
Geoffrey McRae
2020-05-22 18:15:17 +10:00
parent 4580b18b04
commit dedab38b99
4 changed files with 11 additions and 12 deletions

View File

@@ -152,8 +152,6 @@ static int renderThread(void * unused)
while(state.running)
{
clock_gettime(CLOCK_REALTIME, &time);
if (state.lgrResize)
{
if (state.lgr)
@@ -193,6 +191,7 @@ static int renderThread(void * unused)
state.resizeDone = true;
}
clock_gettime(CLOCK_REALTIME, &time);
uint64_t nsec = time.tv_nsec + state.frameTime;
if(nsec > 1e9)
{
@@ -1301,7 +1300,7 @@ static int lg_run()
updatePositionInfo();
//Auto detect active monitor refresh rate for FPS Limit if no FPS Limit was passed.
if (params.fpsLimit == -1)
if (params.fpsMin == -1)
{
SDL_DisplayMode current;
if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(state.window), &current) == 0)
@@ -1310,14 +1309,14 @@ static int lg_run()
}
else
{
DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS Limit: 60");
DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS minimum of 60");
state.frameTime = 1e9 / 60;
}
}
else
{
DEBUG_INFO("Using the FPS Limit from args: %d", params.fpsLimit);
state.frameTime = 1e9 / params.fpsLimit;
DEBUG_INFO("Using the FPS minimum from args: %d", params.fpsMin);
state.frameTime = 1e9 / params.fpsMin;
}
register_key_binds();