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[client] egl: implemented alerts and some minor fixes to fps
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@@ -29,4 +29,4 @@ bool egl_fps_init(EGL_FPS ** fps, const LG_Font * font, LG_FontObj fontObj);
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void egl_fps_free(EGL_FPS ** fps);
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void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
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void egl_fps_render(EGL_FPS * fps, const float screenWidth, const float screenHeight);
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void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);
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