mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 06:47:19 +00:00
[doc] fix my inabillity to spell :)
This commit is contained in:
parent
f489006531
commit
de5030f564
@ -11,9 +11,9 @@ Minimum
|
||||
The most basic requirement to make use of Looking Glass is to have a system
|
||||
with two GPUs, the following configurations are valid:
|
||||
|
||||
* Two descrete GPUs (dGPU)
|
||||
* A descrete GPU and an integrated (iGPU) such as is common in laptops.
|
||||
* A descrete GPU or iGPU and a virtual GPU (vGPU) as supported by some
|
||||
* Two discrete GPUs (dGPU)
|
||||
* A discrete GPU and an integrated (iGPU) such as is common in laptops.
|
||||
* A discrete GPU or iGPU and a virtual GPU (vGPU) as supported by some
|
||||
hardware.
|
||||
|
||||
.. note::
|
||||
@ -23,14 +23,14 @@ with two GPUs, the following configurations are valid:
|
||||
|
||||
Looking Glass aims to achieve the lowest possible latency and as such it
|
||||
is important that you do not overload your system. The minimum recommended CPU
|
||||
to obtain a decent expereience with Looking Glass is 6 cores or more, with
|
||||
to obtain a decent experience with Looking Glass is 6 cores or more, with
|
||||
Hyper-threading (>= 12 threads).
|
||||
|
||||
PCIe bandwidth can also be a limiting factor, as such both GPUs should have a
|
||||
minimum of 8 lanes (x8) at PCIe3 speeds, or 4 lanes (x4) at PCIe4 speeds.
|
||||
|
||||
The GPU used for the guest virtual machine must have either a physical monitor
|
||||
attached to it, or a cheap dummy plug. The guest operating system (most notibly
|
||||
attached to it, or a cheap dummy plug. The guest operating system (most notably
|
||||
Windows) will disable the GPU output if there is nothing attached to it and
|
||||
Looking Glass will not be able to function. If you are using a vGPU the virtual
|
||||
device should already have a virtual monitor attached to it negating this
|
||||
@ -46,12 +46,12 @@ At this time the recommended configuration is as follows:
|
||||
* CPU 8 cores (16 threads) or better @ 3.0GHz or faster (full cores, not
|
||||
efficiency cores).
|
||||
|
||||
* Two descrete GPUs consisting of:
|
||||
* Two discrete GPUs consisting of:
|
||||
|
||||
* AMD or Intel brand GPU for the client application (usually your host system).
|
||||
* NVIDIA brand GPU for the guest system (virtual machine).
|
||||
|
||||
The reason for these reccomendations are as follows:
|
||||
The reason for these recommendations are as follows:
|
||||
|
||||
AMD or Intel for the client
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
@ -60,16 +60,16 @@ AMD and Intel both support the `DMABUF` feature which enables offloading memory
|
||||
transfers to the GPU hardware. Please note that making use of this feature
|
||||
requires :doc:`loading the KVMFR kernel module <module>`.
|
||||
|
||||
Additionally AMD GPUs suffer stabillity issues when operating as a passthrough
|
||||
Additionally AMD GPUs suffer stability issues when operating as a passthrough
|
||||
device and as such we do not recommend their usage for such purposes. Models of
|
||||
note that have issues include but are not limited to the entire Polaris, Vega,
|
||||
Navi and BigNavi GPU series. Vega and Navi are notibly the worst and should be
|
||||
Navi and BigNavi GPU series. Vega and Navi are notably the worst and should be
|
||||
avoided for virtualization usage.
|
||||
|
||||
NVIDIA for the guest
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
NVIDIA unlike AMD do not seem to suffer from the same stabillity issues as AMD
|
||||
NVIDIA unlike AMD do not seem to suffer from the same stability issues as AMD
|
||||
GPUs when operating as a passthrough GPU, however due to the closed source
|
||||
nature of their drivers NVIDIA can not make use of the DMABUF feature in the
|
||||
Linux kernel and as such it is not recommended for use as the host GPU.
|
||||
|
@ -1,5 +1,6 @@
|
||||
backtrace
|
||||
borderless
|
||||
BigNavi
|
||||
cgroups
|
||||
clang
|
||||
cmake
|
||||
@ -32,6 +33,7 @@ mipmapping
|
||||
modprobe
|
||||
msys
|
||||
multisampling
|
||||
Navi
|
||||
Nvidia
|
||||
overlayed
|
||||
pacman
|
||||
|
Loading…
Reference in New Issue
Block a user