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https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] fix rare race condition when renderer is not ready
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4843a278ff
commit
dce6aaefea
@ -48,8 +48,13 @@ static int cursorThread(void * unused);
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static int renderThread(void * unused);
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static int frameThread (void * unused);
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static bool b_startup = false;
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static SDL_mutex *m_startup;
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static SDL_cond *c_startup;
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static SDL_Thread *t_spice = NULL;
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static SDL_Thread *t_render = NULL;
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static SDL_Thread *t_cursor = NULL;
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static SDL_Cursor *cursor = NULL;
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struct AppState state;
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@ -101,16 +106,21 @@ static int renderThread(void * unused)
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if (!state.lgr->render_startup(state.lgrData, state.window))
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{
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state.running = false;
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/* unblock threads waiting on the condition */
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SDL_LockMutex(m_startup);
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b_startup = true;
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SDL_CondSignal(c_startup);
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SDL_UnlockMutex(m_startup);
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return 1;
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}
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// start the cursor thread after render startup to prevent a race condition
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SDL_Thread *t_cursor = NULL;
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if (!(t_cursor = SDL_CreateThread(cursorThread, "cursorThread", NULL)))
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{
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DEBUG_ERROR("cursor create thread failed");
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return 1;
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}
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/* signal to other threads that the renderer is ready */
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SDL_LockMutex(m_startup);
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b_startup = true;
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SDL_CondSignal(c_startup);
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SDL_UnlockMutex(m_startup);
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time);
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@ -179,6 +189,11 @@ static int cursorThread(void * unused)
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memset(&header, 0, sizeof(KVMFRCursor));
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SDL_LockMutex(m_startup);
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while(!b_startup)
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SDL_CondWait(c_startup, m_startup);
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SDL_UnlockMutex(m_startup);
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while(state.running)
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{
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// poll until we have cursor data
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@ -292,6 +307,11 @@ static int frameThread(void * unused)
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memset(&header, 0, sizeof(struct KVMFRFrame));
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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SDL_LockMutex(m_startup);
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while(!b_startup)
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SDL_CondWait(c_startup, m_startup);
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SDL_UnlockMutex(m_startup);
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while(state.running)
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{
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// poll until we have a new frame
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@ -1244,6 +1264,11 @@ static int lg_run()
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SDL_ShowCursor(SDL_DISABLE);
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}
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// setup the startup condition
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b_startup = false;
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m_startup = SDL_CreateMutex();
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c_startup = SDL_CreateCond();
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// start the renderThread so we don't just display junk
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if (!(t_render = SDL_CreateThread(renderThread, "renderThread", NULL)))
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{
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@ -1283,6 +1308,12 @@ static int lg_run()
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return -1;
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}
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if (!(t_cursor = SDL_CreateThread(cursorThread, "cursorThread", NULL)))
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{
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DEBUG_ERROR("cursor create thread failed");
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return 1;
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}
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if (!(state.t_frame = SDL_CreateThread(frameThread, "frameThread", NULL)))
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{
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DEBUG_ERROR("frame create thread failed");
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@ -1327,6 +1358,12 @@ static void lg_shutdown()
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if (t_render)
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SDL_WaitThread(t_render, NULL);
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if (m_startup)
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{
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SDL_DestroyCond (c_startup);
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SDL_DestroyMutex(m_startup);
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}
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// if spice is still connected send key up events for any pressed keys
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if (params.useSpiceInput && spice_ready())
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{
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