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[client] egl: fix undefined behaviour with zero size array
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@ -107,6 +107,12 @@ inline static void rectToVertices(GLfloat * vertex, const FrameDamageRect * rect
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void egl_desktopRectsUpdate(EGL_DesktopRects * rects, const struct DamageRects * data,
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int width, int height)
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{
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if (data && data->count == 0)
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{
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rects->count = 0;
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return;
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}
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GLfloat vertices[(!data || data->count < 0 ? 1 : data->count) * 8];
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if (!data || data->count < 0)
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{
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@ -211,6 +211,9 @@ inline static bool rectIntersects(const FrameDamageRect * r1, const FrameDamageR
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int rectsMergeOverlapping(FrameDamageRect * rects, int count)
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{
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if (count == 0)
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return 0;
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bool removed[count];
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bool changed;
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