[client] egl: refactor config dialog into main egl module

This will allow other things like scaling to be implemented.
This commit is contained in:
Quantum
2021-08-06 03:23:49 -04:00
committed by Geoffrey McRae
parent 5b26017a8a
commit dc7fd74327
3 changed files with 10 additions and 3 deletions

View File

@@ -36,6 +36,7 @@ typedef struct EGL_Damage EGL_Damage;
bool egl_damage_init(EGL_Damage ** damage);
void egl_damage_free(EGL_Damage ** damage);
void egl_damage_config_ui(EGL_Damage * damage);
void egl_damage_setup(EGL_Damage * damage, int width, int height);
void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
float scaleX, float scaleY);