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[client] egl: refactor config dialog into main egl module
This will allow other things like scaling to be implemented.
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@@ -36,6 +36,7 @@ typedef struct EGL_Damage EGL_Damage;
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bool egl_damage_init(EGL_Damage ** damage);
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void egl_damage_free(EGL_Damage ** damage);
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void egl_damage_config_ui(EGL_Damage * damage);
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void egl_damage_setup(EGL_Damage * damage, int width, int height);
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void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
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float scaleX, float scaleY);
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