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[client] egl: refactor config dialog into main egl module
This will allow other things like scaling to be implemented.
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@@ -52,9 +52,8 @@ struct EGL_Damage
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GLint uTransform;
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};
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void egl_damage_config_ui(void * opaque)
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void egl_damage_config_ui(EGL_Damage * damage)
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{
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EGL_Damage * damage = opaque;
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igCheckbox("Show damage overlay", &damage->show);
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}
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@@ -90,7 +89,6 @@ bool egl_damage_init(EGL_Damage ** damage)
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}
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(*damage)->uTransform = egl_shader_get_uniform_location((*damage)->shader, "transform");
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app_overlayConfigRegister("EGL", egl_damage_config_ui, *damage);
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return true;
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}
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