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[client] egl: rework post process filters and add AMD FXR
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@@ -13,8 +13,7 @@ out highp vec4 color;
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uniform sampler2D sampler1;
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uniform int scaleAlgo;
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uniform highp vec2 size;
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uniform highp float textureScale;
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uniform highp ivec2 textureSize;
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uniform highp float nvGain;
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uniform int cbMode;
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@@ -24,7 +23,7 @@ void main()
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switch (scaleAlgo)
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{
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case EGL_SCALE_NEAREST:
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color = texelFetch(sampler1, ivec2(uv * size * textureScale), 0);
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color = texelFetch(sampler1, ivec2(uv * vec2(textureSize)), 0);
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break;
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case EGL_SCALE_LINEAR:
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